Barotrauma Client Doc
Barotrauma.OrderPrefab Member List

This is the complete list of members for Barotrauma.OrderPrefab, including all inherited members.

AllOptionsBarotrauma.OrderPrefab
AppropriateJobsBarotrauma.OrderPrefab
AppropriateSkillBarotrauma.OrderPrefab
AssignmentPriorityBarotrauma.OrderPrefab
AutoDismissBarotrauma.OrderPrefab
CanBeGeneralizedBarotrauma.OrderPrefab
CanTypeBeSubclassBarotrauma.OrderPrefab
CategoryBarotrauma.OrderPrefab
CategoryIdentifierBarotrauma.OrderPrefab
ColorBarotrauma.OrderPrefab
ColoredWhenControllingGiverBarotrauma.OrderPrefab
ContentFileBarotrauma.Prefab
ContentPackageBarotrauma.Prefab
ContextualNameBarotrauma.OrderPrefab
ControllerTagsBarotrauma.OrderPrefab
CreateInstance(OrderTargetType targetType, Character orderGiver=null, bool isAutonomous=false)Barotrauma.OrderPrefab
DetermineIdentifier(XElement element)Barotrauma.Prefabprotectedvirtual
DisallowCallFromConstructor()Barotrauma.Prefabstatic
DismissalBarotrauma.OrderPrefabstatic
DismissalIdentifierBarotrauma.OrderPrefabstatic
DisplayGiverInTooltipBarotrauma.OrderPrefab
Dispose()Barotrauma.OrderPrefabvirtual
DrawIconWhenContainedBarotrauma.OrderPrefab
FadeOutTimeBarotrauma.OrderPrefab
FilePathBarotrauma.Prefab
GetChatMessage(string targetCharacterName, string targetRoomName, bool givingOrderToSelf, Identifier orderOption=default, bool isNewOrder=true)Barotrauma.OrderPrefab
GetDismissOrderOption(Order order)Barotrauma.OrderPrefabstatic
GetMatchingItems(Submarine submarine, bool mustBelongToPlayerSub, CharacterTeamType? requiredTeam=null, Character interactableFor=null, Identifier orderOption=default)Barotrauma.OrderPrefab
GetMatchingItems(bool mustBelongToPlayerSub, Character interactableFor=null, Identifier orderOption=default)Barotrauma.OrderPrefab
GetOptionName(string id)Barotrauma.OrderPrefab
GetOptionName(Identifier id)Barotrauma.OrderPrefab
GetOptionName(int index)Barotrauma.OrderPrefab
GetTargetItemComponent(Item item)Barotrauma.OrderPrefab
GetTargetItems(Identifier option=default)Barotrauma.OrderPrefab
HasAppropriateJob(Character character)Barotrauma.OrderPrefab
HasOptionsBarotrauma.OrderPrefab
HasOptionSpecificTargetItemsBarotrauma.OrderPrefab
HasPreferredJob(Character character)Barotrauma.OrderPrefab
HiddenBarotrauma.OrderPrefab
HiddenOptionsBarotrauma.OrderPrefab
IdentifierBarotrauma.Prefab
IgnoreAtOutpostBarotrauma.OrderPrefab
IsDismissalBarotrauma.OrderPrefab
IsIgnoreOrderBarotrauma.OrderPrefab
IsReportBarotrauma.OrderPrefab
IsVisibleAsReportButtonBarotrauma.OrderPrefab
ItemComponentTypeBarotrauma.OrderPrefab
MustManuallyAssignBarotrauma.OrderPrefab
MustSetTargetBarotrauma.OrderPrefab
NameBarotrauma.OrderPrefab
OptionNamesBarotrauma.OrderPrefab
OptionsBarotrauma.OrderPrefab
OptionSpritesBarotrauma.OrderPrefab
OrderPrefab(ContentXElement orderElement, OrdersFile file)Barotrauma.OrderPrefab
OrderTargetType enum nameBarotrauma.OrderPrefab
Prefab(ContentFile file, Identifier identifier)Barotrauma.Prefab
Prefab(ContentFile file, ContentXElement element)Barotrauma.Prefab
PrefabsBarotrauma.OrderPrefabstatic
PrefabWithUintIdentifier(ContentFile file, Identifier identifier)Barotrauma.PrefabWithUintIdentifierprotected
PrefabWithUintIdentifier(ContentFile file, ContentXElement element)Barotrauma.PrefabWithUintIdentifierprotected
PreferredJobsBarotrauma.OrderPrefab
RequireItemsBarotrauma.OrderPrefab
SymbolSpriteBarotrauma.OrderPrefab
TargetAllCharactersBarotrauma.OrderPrefab
TargetItemsBarotrauma.OrderPrefab
TargetItemsMatchItem(Item item, Identifier option=default)Barotrauma.OrderPrefab
TargetItemsMatchItem(ImmutableArray< Identifier > targetItems, Item item)Barotrauma.OrderPrefabstatic
TargetTypeBarotrauma.OrderPrefab
TraitorModeOnlyBarotrauma.OrderPrefab
TryGetTargetItemComponent(Item item, out ItemComponent firstMatchingComponent)Barotrauma.OrderPrefab
TypesBarotrauma.Prefabstatic
UintIdentifierBarotrauma.PrefabWithUintIdentifier
UseControllerBarotrauma.OrderPrefab
WallSectionIndexBarotrauma.OrderPrefab