| Camera | Barotrauma.Particles.ParticleManager | |
| ClearParticles() | Barotrauma.Particles.ParticleManager | |
| CountActiveParticles() | Barotrauma.Particles.ParticleManager | |
| CreateParticle(string prefabName, Vector2 position, float angle, float speed, Hull hullGuess=null, float collisionIgnoreTimer=0f, Tuple< Vector2, Vector2 > tracerPoints=null) | Barotrauma.Particles.ParticleManager | |
| CreateParticle(string prefabName, Vector2 position, Vector2 velocity, float rotation=0.0f, Hull hullGuess=null, float collisionIgnoreTimer=0f, Tuple< Vector2, Vector2 > tracerPoints=null) | Barotrauma.Particles.ParticleManager | |
| CreateParticle(ParticlePrefab prefab, Vector2 position, Vector2 velocity, float rotation=0.0f, Hull hullGuess=null, bool drawOnTop=false, float collisionIgnoreTimer=0f, float lifeTimeMultiplier=1f, Tuple< Vector2, Vector2 > tracerPoints=null) | Barotrauma.Particles.ParticleManager | |
| Draw(SpriteBatch spriteBatch, bool inWater, bool? inSub, ParticleBlendState blendState) | Barotrauma.Particles.ParticleManager | |
| FindPrefab(string prefabName) | Barotrauma.Particles.ParticleManager | static |
| GetPrefabList() | Barotrauma.Particles.ParticleManager | static |
| MaxParticles | Barotrauma.Particles.ParticleManager | |
| ParticleCount | Barotrauma.Particles.ParticleManager | |
| ParticleManager(Camera cam) | Barotrauma.Particles.ParticleManager | |
| RemoveByPrefab(ParticlePrefab prefab) | Barotrauma.Particles.ParticleManager | |
| RemoveParticle(Particle particle) | Barotrauma.Particles.ParticleManager | |
| Update(float deltaTime) | Barotrauma.Particles.ParticleManager | |
| UpdateTransforms() | Barotrauma.Particles.ParticleManager | |