Barotrauma Client Doc
Barotrauma.PetBehavior Member List
This is the complete list of members for
Barotrauma.PetBehavior
, including all inherited members.
AIController
Barotrauma.PetBehavior
GetCurrentStatusIndicatorType
()
Barotrauma.PetBehavior
GetTagName
()
Barotrauma.PetBehavior
Happiness
Barotrauma.PetBehavior
HappinessDecreaseRate
Barotrauma.PetBehavior
HappyThreshold
Barotrauma.PetBehavior
Hunger
Barotrauma.PetBehavior
HungerIncreaseRate
Barotrauma.PetBehavior
HungryThreshold
Barotrauma.PetBehavior
LoadPets
(XElement petsElement)
Barotrauma.PetBehavior
static
MaxHappiness
Barotrauma.PetBehavior
MaxHunger
Barotrauma.PetBehavior
OnEat
(Item item)
Barotrauma.PetBehavior
OnEat
(Character character)
Barotrauma.PetBehavior
OnEat
(Identifier tag)
Barotrauma.PetBehavior
Owner
Barotrauma.PetBehavior
PetBehavior
(XElement element, EnemyAIController aiController)
Barotrauma.PetBehavior
Play
(Character player)
Barotrauma.PetBehavior
PlayForce
Barotrauma.PetBehavior
PlayTimer
Barotrauma.PetBehavior
SavePets
(XElement petsElement)
Barotrauma.PetBehavior
static
StatusIndicatorType
enum name
Barotrauma.PetBehavior
UnhappyThreshold
Barotrauma.PetBehavior
Update
(float deltaTime)
Barotrauma.PetBehavior
Generated by
1.9.1