Barotrauma Client Doc
Barotrauma.PetBehavior Member List

This is the complete list of members for Barotrauma.PetBehavior, including all inherited members.

AIControllerBarotrauma.PetBehavior
GetCurrentStatusIndicatorType()Barotrauma.PetBehavior
GetTagName()Barotrauma.PetBehavior
HappinessBarotrauma.PetBehavior
HappinessDecreaseRateBarotrauma.PetBehavior
HappyThresholdBarotrauma.PetBehavior
HungerBarotrauma.PetBehavior
HungerIncreaseRateBarotrauma.PetBehavior
HungryThresholdBarotrauma.PetBehavior
LoadPets(XElement petsElement)Barotrauma.PetBehaviorstatic
MaxHappinessBarotrauma.PetBehavior
MaxHungerBarotrauma.PetBehavior
OnEat(Item item)Barotrauma.PetBehavior
OnEat(Character character)Barotrauma.PetBehavior
OnEat(Identifier tag)Barotrauma.PetBehavior
OwnerBarotrauma.PetBehavior
PetBehavior(XElement element, EnemyAIController aiController)Barotrauma.PetBehavior
Play(Character player)Barotrauma.PetBehavior
PlayForceBarotrauma.PetBehavior
PlayTimerBarotrauma.PetBehavior
SavePets(XElement petsElement)Barotrauma.PetBehaviorstatic
StatusIndicatorType enum nameBarotrauma.PetBehavior
UnhappyThresholdBarotrauma.PetBehavior
Update(float deltaTime)Barotrauma.PetBehavior