AddJoint(JointParams jointParams) | Barotrauma.Ragdoll | |
AddLimb(LimbParams limbParams) | Barotrauma.Ragdoll | protected |
AddLimb(Limb limb) | Barotrauma.Ragdoll | |
BodyInRest | Barotrauma.Ragdoll | |
CanEnterSubmarine | Barotrauma.Ragdoll | |
Character | Barotrauma.Ragdoll | |
character | Barotrauma.Ragdoll | protected |
CheckDistFromCollider() | Barotrauma.Ragdoll | protected |
collider | Barotrauma.Ragdoll | protected |
Collider | Barotrauma.Ragdoll | |
ColliderHeightFromFloor | Barotrauma.Ragdoll | |
colliderIndex | Barotrauma.Ragdoll | protected |
ColliderIndex | Barotrauma.Ragdoll | |
CreateColliders() | Barotrauma.Ragdoll | protected |
CreateJoints() | Barotrauma.Ragdoll | protected |
CreateLimbs() | Barotrauma.Ragdoll | protected |
currentHull | Barotrauma.Ragdoll | protected |
CurrentHull | Barotrauma.Ragdoll | |
DebugDraw(SpriteBatch spriteBatch) | Barotrauma.Ragdoll | |
dir | Barotrauma.Ragdoll | protected |
Dir | Barotrauma.Ragdoll | |
Direction | Barotrauma.Ragdoll | |
Draggable | Barotrauma.Ragdoll | |
Draw(SpriteBatch spriteBatch, Camera cam) | Barotrauma.Ragdoll | |
FindHull(Vector2? worldPosition=null, bool setSubmarine=true) | Barotrauma.Ragdoll | |
FindLowestLimb() | Barotrauma.Ragdoll | |
Flip() | Barotrauma.Ragdoll | virtual |
floorFixture | Barotrauma.Ragdoll | protected |
floorNormal | Barotrauma.Ragdoll | protected |
floorY | Barotrauma.Ragdoll | protected |
FloorY | Barotrauma.Ragdoll | |
forceNotStanding | Barotrauma.Ragdoll | |
ForceRefreshFloorY() | Barotrauma.Ragdoll | |
forceStanding | Barotrauma.Ragdoll | |
Frozen | Barotrauma.Ragdoll | |
GetCenterOfMass() | Barotrauma.Ragdoll | |
GetColliderBottom() | Barotrauma.Ragdoll | |
GetConnectedLimbs(Limb limb) | Barotrauma.Ragdoll | protected |
GetDepthOffset() | Barotrauma.Ragdoll | |
GetImpactDamage(float impact, float? impactTolerance=null) | Barotrauma.Ragdoll | |
GetLimb(LimbType limbType, bool excludeSevered=true) | Barotrauma.Ragdoll | |
GetMouthPosition() | Barotrauma.Ragdoll | |
GetSurfaceY() | Barotrauma.Ragdoll | |
Hang() | Barotrauma.Ragdoll | |
HasMultipleLimbsOfSameType | Barotrauma.Ragdoll | |
HeadAngle | Barotrauma.Ragdoll | |
HeadInWater | Barotrauma.Ragdoll | |
HeadPosition | Barotrauma.Ragdoll | |
HideAndDisable(LimbType limbType, float duration=0, bool ignoreCollisions=true) | Barotrauma.Ragdoll | |
IgnorePlatforms | Barotrauma.Ragdoll | |
ImpactTolerance | Barotrauma.Ragdoll | |
Invalid | Barotrauma.Ragdoll | |
inversedLimbDrawOrder | Barotrauma.Ragdoll | protected |
inWater | Barotrauma.Ragdoll | protected |
InWater | Barotrauma.Ragdoll | |
IsFlipped | Barotrauma.Ragdoll | |
IsHanging | Barotrauma.Ragdoll | |
IsStuck | Barotrauma.Ragdoll | |
levitatingCollider | Barotrauma.Ragdoll | protected |
LimbJoints | Barotrauma.Ragdoll | |
Limbs | Barotrauma.Ragdoll | |
LogAccessedRemovedCharacterError() | Barotrauma.Ragdoll | protected |
MainLimb | Barotrauma.Ragdoll | |
Mass | Barotrauma.Ragdoll | |
MAX_SPEED | Barotrauma.Ragdoll | static |
MoveLimb(Limb limb, Vector2 pos, float amount, bool pullFromCenter=false) | Barotrauma.Ragdoll | |
movement | Barotrauma.Ragdoll | |
onGround | Barotrauma.Ragdoll | protected |
OnGround | Barotrauma.Ragdoll | |
OnLimbCollision(Fixture f1, Fixture f2, Contact contact) | Barotrauma.Ragdoll | |
overrideTargetMovement | Barotrauma.Ragdoll | protected |
PlayImpactSound(Limb limb) | Barotrauma.Ragdoll | |
Ragdoll(Character character, string seed, RagdollParams ragdollParams=null) | Barotrauma.Ragdoll | |
RagdollParams | Barotrauma.Ragdoll | |
Recreate(RagdollParams ragdollParams=null) | Barotrauma.Ragdoll | virtual |
ReleaseStuckLimbs() | Barotrauma.Ragdoll | |
Remove() | Barotrauma.Ragdoll | |
RemoveAll() | Barotrauma.Ragdoll | static |
RemoveLimb(Limb limb) | Barotrauma.Ragdoll | |
ResetJoints() | Barotrauma.Ragdoll | |
ResetLimbs() | Barotrauma.Ragdoll | |
ResetPullJoints(Func< Limb, bool > condition=null) | Barotrauma.Ragdoll | |
ResetRagdoll(bool forceReload=false) | Barotrauma.Ragdoll | |
RestoreTemporarilyDisabled() | Barotrauma.Ragdoll | |
SaveRagdoll(string fileNameWithoutExtension=null) | Barotrauma.Ragdoll | |
SetPosition(Vector2 simPosition, bool lerp=false, bool ignorePlatforms=true, bool forceMainLimbToCollider=false, bool detachProjectiles=true) | Barotrauma.Ragdoll | |
SeverLimbJoint(LimbJoint limbJoint) | Barotrauma.Ragdoll | |
SimplePhysicsEnabled | Barotrauma.Ragdoll | |
SpriteDeformations | Barotrauma.Ragdoll | |
Stairs | Barotrauma.Ragdoll | |
strongestImpact | Barotrauma.Ragdoll | protected |
SubtractMass(Limb limb) | Barotrauma.Ragdoll | |
surfaceY | Barotrauma.Ragdoll | protected |
TargetDir | Barotrauma.Ragdoll | |
targetMovement | Barotrauma.Ragdoll | protected |
TargetMovement | Barotrauma.Ragdoll | |
Teleport(Vector2 moveAmount, Vector2 velocityChange, bool detachProjectiles=true) | Barotrauma.Ragdoll | |
TorsoAngle | Barotrauma.Ragdoll | |
TorsoPosition | Barotrauma.Ragdoll | |
TryGetCollider(int index, out PhysicsBody collider) | Barotrauma.Ragdoll | |
TrySetLimbPosition(Limb limb, Vector2 original, Vector2 simPosition, float rotation, bool lerp=false, bool ignorePlatforms=true) | Barotrauma.Ragdoll | protected |
Update(float deltaTime, Camera cam) | Barotrauma.Ragdoll | |
UpdateAll(float deltaTime, Camera cam) | Barotrauma.Ragdoll | static |
WorldPosition | Barotrauma.Ragdoll | |