Barotrauma Client Doc
Barotrauma.SerializableEntityEditor Member List

This is the complete list of members for Barotrauma.SerializableEntityEditor, including all inherited members.

_currentColorBarotrauma.GUIComponentprotected
_previousStateBarotrauma.GUIComponentprotected
_stateBarotrauma.GUIComponentprotected
AddCustomContent(GUIComponent component, int childIndex)Barotrauma.SerializableEntityEditor
AddToGUIUpdateList(bool ignoreChildren=false, int order=0)Barotrauma.GUIComponentvirtual
alignmentBarotrauma.GUIComponentprotected
AlwaysOverrideCursorBarotrauma.GUIComponent
ApplySizeRestrictions(GUIComponentStyle style)Barotrauma.GUIComponent
ApplyStyle(GUIComponentStyle style)Barotrauma.GUIComponentvirtual
AutoDrawBarotrauma.GUIComponent
AutoUpdateBarotrauma.GUIComponent
BounceBarotrauma.GUIComponent
CanBeFocusedBarotrauma.GUIComponent
CenterBarotrauma.GUIComponent
ChildrenBarotrauma.GUIComponent
ClampMouseRectToParentBarotrauma.GUIComponent
ClampRect(Rectangle r)Barotrauma.GUIComponentprotected
ClearChildren()Barotrauma.GUIComponentvirtual
ColorBarotrauma.GUIComponent
colorBarotrauma.GUIComponentprotected
ColorCrossFadeTimeBarotrauma.GUIComponent
ColorTransitionBarotrauma.GUIComponent
CommandBufferBarotrauma.SerializableEntityEditorstatic
CommitCommandBuffer()Barotrauma.SerializableEntityEditorstatic
ComponentState enum nameBarotrauma.GUIComponent
ContentCountBarotrauma.SerializableEntityEditor
ContentHeightBarotrauma.SerializableEntityEditor
CountChildrenBarotrauma.GUIComponent
CreateBoolField(ISerializableEntity entity, SerializableProperty property, bool value, LocalizedString displayName, LocalizedString toolTip)Barotrauma.SerializableEntityEditor
CreateColorField(ISerializableEntity entity, SerializableProperty property, Color value, LocalizedString displayName, LocalizedString toolTip)Barotrauma.SerializableEntityEditor
CreateEnumField(ISerializableEntity entity, SerializableProperty property, object value, LocalizedString displayName, LocalizedString toolTip)Barotrauma.SerializableEntityEditor
CreateEnumFlagField(ISerializableEntity entity, SerializableProperty property, object value, LocalizedString displayName, LocalizedString toolTip)Barotrauma.SerializableEntityEditor
CreateFloatField(ISerializableEntity entity, SerializableProperty property, float value, LocalizedString displayName, LocalizedString toolTip)Barotrauma.SerializableEntityEditor
CreateIntField(ISerializableEntity entity, SerializableProperty property, int value, LocalizedString displayName, LocalizedString toolTip)Barotrauma.SerializableEntityEditor
CreateNewField(SerializableProperty property, ISerializableEntity entity)Barotrauma.SerializableEntityEditor
CreatePointField(ISerializableEntity entity, SerializableProperty property, Point value, LocalizedString displayName, LocalizedString toolTip)Barotrauma.SerializableEntityEditor
CreateRectangleField(ISerializableEntity entity, SerializableProperty property, Rectangle value, LocalizedString displayName, LocalizedString toolTip)Barotrauma.SerializableEntityEditor
CreateStringArrayField(ISerializableEntity entity, SerializableProperty property, string[] value, LocalizedString displayName, LocalizedString toolTip)Barotrauma.SerializableEntityEditor
CreateStringField(ISerializableEntity entity, SerializableProperty property, string value, LocalizedString displayName, LocalizedString toolTip)Barotrauma.SerializableEntityEditor
CreateTextPicker(string textTag, ISerializableEntity entity, SerializableProperty property, GUITextBox textBox)Barotrauma.SerializableEntityEditor
CreateVector2Field(ISerializableEntity entity, SerializableProperty property, Vector2 value, LocalizedString displayName, LocalizedString toolTip)Barotrauma.SerializableEntityEditor
CreateVector3Field(ISerializableEntity entity, SerializableProperty property, Vector3 value, LocalizedString displayName, LocalizedString toolTip)Barotrauma.SerializableEntityEditor
CreateVector4Field(ISerializableEntity entity, SerializableProperty property, Vector4 value, LocalizedString displayName, LocalizedString toolTip)Barotrauma.SerializableEntityEditor
DefaultColorBarotrauma.GUIComponent
DisabledColorBarotrauma.GUIComponent
disabledColorBarotrauma.GUIComponentprotected
Draw(SpriteBatch spriteBatch)Barotrauma.GUIComponentprotectedvirtual
DrawAuto(SpriteBatch spriteBatch)Barotrauma.GUIComponent
DrawChildren(SpriteBatch spriteBatch, bool recursive)Barotrauma.GUIComponentvirtual
DrawManually(SpriteBatch spriteBatch, bool alsoChildren=false, bool recursive=true)Barotrauma.GUIComponentvirtual
DrawToolTip(SpriteBatch spriteBatch)Barotrauma.GUIComponent
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Vector2 pos)Barotrauma.GUIComponentstatic
DrawToolTip(SpriteBatch spriteBatch, RichString toolTip, Rectangle targetElement, Anchor anchor=Anchor.BottomCenter, Pivot pivot=Pivot.TopLeft)Barotrauma.GUIComponentstatic
EnabledBarotrauma.GUIComponent
enabledBarotrauma.GUIComponentprotected
ExternalHighlightBarotrauma.GUIComponent
FadeIn(float wait, float duration)Barotrauma.GUIComponent
FadeOut(float duration, bool removeAfter, float wait=0.0f, Action onRemove=null)Barotrauma.GUIComponent
FallBackStateBarotrauma.GUIComponent
FieldsBarotrauma.SerializableEntityEditor
FindChild(Func< GUIComponent, bool > predicate, bool recursive=false)Barotrauma.GUIComponent
FindChild(object userData, bool recursive=false)Barotrauma.GUIComponent
FindChildren(object userData)Barotrauma.GUIComponent
FindChildren(Func< GUIComponent, bool > predicate)Barotrauma.GUIComponent
Flash(Color? color=null, float flashDuration=1.5f, bool useRectangleFlash=false, bool useCircularFlash=false, Vector2? flashRectInflate=null)Barotrauma.GUIComponentvirtual
flashColorBarotrauma.GUIComponentprotected
flashDurationBarotrauma.GUIComponentprotected
flashTimerBarotrauma.GUIComponentprotected
FlashTimerBarotrauma.GUIComponent
FontBarotrauma.GUIComponent
ForceLayoutRecalculation()Barotrauma.GUIComponentvirtual
ForceUpdate()Barotrauma.GUIComponent
FromXML(ContentXElement element, RectTransform parent)Barotrauma.GUIComponentstatic
GetAllChildren()Barotrauma.GUIComponent
GetAllChildren< T >()Barotrauma.GUIComponent
GetAnyChild< T >()Barotrauma.GUIComponent
GetBlendedColor(Color targetColor, ref Color blendedColor)Barotrauma.GUIComponentprotected
GetChild(int index)Barotrauma.GUIComponent
GetChild< T >()Barotrauma.GUIComponent
GetChildByUserData(object obj)Barotrauma.GUIComponent
GetChildIndex(GUIComponent child)Barotrauma.GUIComponent
GetColor(ComponentState state)Barotrauma.GUIComponentprotectedvirtual
GlowOnSelectBarotrauma.GUIComponent
GUIComponent(string style, RectTransform rectT)Barotrauma.GUIComponentprotected
GUIComponent(string style)Barotrauma.GUIComponentprotected
hoverColorBarotrauma.GUIComponentprotected
HoverColorBarotrauma.GUIComponent
HoverCursorBarotrauma.GUIComponent
IgnoreLayoutGroupsBarotrauma.GUIComponent
ImmediateFlash(Color? color=null)Barotrauma.GUIComponent
IsChildOf(GUIComponent component, bool recursive=true)Barotrauma.GUIComponent
IsEntityRemoved(object entity)Barotrauma.SerializableEntityEditorstatic
IsParentOf(GUIComponent component, bool recursive=true)Barotrauma.GUIComponent
isSelectedBarotrauma.GUIComponentprotected
LockEditingBarotrauma.SerializableEntityEditorstatic
MouseRectBarotrauma.GUIComponent
NextCommandPushBarotrauma.SerializableEntityEditorstatic
OnAddedToGUIUpdateListBarotrauma.GUIComponent
OnSecondaryClickedBarotrauma.GUIComponent
OutlineColorBarotrauma.GUIComponent
ParentBarotrauma.GUIComponent
PlaySoundOnSelectBarotrauma.GUIComponent
pressedColorBarotrauma.GUIComponentprotected
PressedColorBarotrauma.GUIComponent
PropertyChangesActiveBarotrauma.SerializableEntityEditorstatic
Pulsate(Vector2 startScale, Vector2 endScale, float duration)Barotrauma.GUIComponent
Recalculate()Barotrauma.SerializableEntityEditor
RectBarotrauma.GUIComponent
RectTransformBarotrauma.GUIComponent
RefreshValues()Barotrauma.SerializableEntityEditor
RemoveChild(GUIComponent child)Barotrauma.GUIComponentvirtual
RemoveFromGUIUpdateList(bool alsoChildren=true)Barotrauma.GUIComponent
SecondaryButtonDownHandler(GUIComponent component, object userData)Barotrauma.GUIComponent
SelectedBarotrauma.GUIComponent
SelectedColorBarotrauma.GUIComponent
selectedColorBarotrauma.GUIComponentprotected
SerializableEntityEditor(RectTransform parent, ISerializableEntity entity, bool inGame, bool showName, string style="", int elementHeight=24, GUIFont titleFont=null)Barotrauma.SerializableEntityEditor
SerializableEntityEditor(RectTransform parent, ISerializableEntity entity, IEnumerable< SerializableProperty > properties, bool showName, string style="", int elementHeight=24, GUIFont titleFont=null)Barotrauma.SerializableEntityEditor
SetAlpha(float a)Barotrauma.GUIComponentprotectedvirtual
SetAsFirstChild()Barotrauma.GUIComponent
SetAsLastChild()Barotrauma.GUIComponent
SlideIn(float wait, float duration, int amount, SlideDirection direction)Barotrauma.GUIComponent
SlideOut(float duration, int amount, SlideDirection direction)Barotrauma.GUIComponent
SpriteCrossFadeTimeBarotrauma.GUIComponent
SpriteEffectsBarotrauma.GUIComponent
spritesBarotrauma.GUIComponent
StateBarotrauma.GUIComponent
StyleBarotrauma.GUIComponent
styleHierarchyBarotrauma.GUIComponentprotected
ToolTipBarotrauma.GUIComponent
Update(float deltaTime)Barotrauma.GUIComponentprotectedvirtual
UpdateAuto(float deltaTime)Barotrauma.GUIComponent
UpdateChildren(float deltaTime, bool recursive)Barotrauma.GUIComponent
UpdateManually(float deltaTime, bool alsoChildren=false, bool recursive=true)Barotrauma.GUIComponent
UpdateOrderBarotrauma.GUIComponent
UpdateValue(SerializableProperty property, object newValue, bool flash=true)Barotrauma.SerializableEntityEditor
UserDataBarotrauma.GUIComponent
UVOffsetBarotrauma.GUIComponent
VisibleBarotrauma.GUIComponent