Barotrauma Client Doc
Barotrauma.SerializableProperty Member List

This is the complete list of members for Barotrauma.SerializableProperty, including all inherited members.

AttributesBarotrauma.SerializableProperty
DeserializeProperties(object obj, XElement element=null)Barotrauma.SerializablePropertystatic
GetAttribute< T >()Barotrauma.SerializableProperty
GetBoolValue(object parentObject)Barotrauma.SerializableProperty
GetFloatValue(object parentObject)Barotrauma.SerializableProperty
GetProperties(object obj)Barotrauma.SerializablePropertystatic
GetProperties< T >(ISerializableEntity obj)Barotrauma.SerializablePropertystatic
GetSupportedTypeName(Type type)Barotrauma.SerializablePropertystatic
GetValue(object parentObject)Barotrauma.SerializableProperty
NameBarotrauma.SerializableProperty
OverridePrefabValuesBarotrauma.SerializableProperty
PropertyInfoBarotrauma.SerializableProperty
PropertyTypeBarotrauma.SerializableProperty
SerializableProperty(PropertyDescriptor property)Barotrauma.SerializableProperty
SerializeProperties(ISerializableEntity obj, XElement element, bool saveIfDefault=false, bool ignoreEditable=false)Barotrauma.SerializablePropertystatic
SetValue(object parentObject, object val)Barotrauma.SerializableProperty
TrySetValue(object parentObject, string value)Barotrauma.SerializableProperty
TrySetValue(object parentObject, object value)Barotrauma.SerializableProperty
TrySetValue(object parentObject, float value)Barotrauma.SerializableProperty
TrySetValue(object parentObject, bool value)Barotrauma.SerializableProperty
TrySetValue(object parentObject, int value)Barotrauma.SerializableProperty
UpgradeGameVersion(ISerializableEntity entity, ContentXElement configElement, Version savedVersion)Barotrauma.SerializablePropertystatic