Attributes | Barotrauma.SerializableProperty | |
DeserializeProperties(object obj, XElement element=null) | Barotrauma.SerializableProperty | static |
GetAttribute< T >() | Barotrauma.SerializableProperty | |
GetBoolValue(object parentObject) | Barotrauma.SerializableProperty | |
GetFloatValue(object parentObject) | Barotrauma.SerializableProperty | |
GetProperties(object obj) | Barotrauma.SerializableProperty | static |
GetProperties< T >(ISerializableEntity obj) | Barotrauma.SerializableProperty | static |
GetSupportedTypeName(Type type) | Barotrauma.SerializableProperty | static |
GetValue(object parentObject) | Barotrauma.SerializableProperty | |
Name | Barotrauma.SerializableProperty | |
OverridePrefabValues | Barotrauma.SerializableProperty | |
PropertyInfo | Barotrauma.SerializableProperty | |
PropertyType | Barotrauma.SerializableProperty | |
SerializableProperty(PropertyDescriptor property) | Barotrauma.SerializableProperty | |
SerializeProperties(ISerializableEntity obj, XElement element, bool saveIfDefault=false, bool ignoreEditable=false) | Barotrauma.SerializableProperty | static |
SetValue(object parentObject, object val) | Barotrauma.SerializableProperty | |
TrySetValue(object parentObject, string value) | Barotrauma.SerializableProperty | |
TrySetValue(object parentObject, object value) | Barotrauma.SerializableProperty | |
TrySetValue(object parentObject, float value) | Barotrauma.SerializableProperty | |
TrySetValue(object parentObject, bool value) | Barotrauma.SerializableProperty | |
TrySetValue(object parentObject, int value) | Barotrauma.SerializableProperty | |
UpgradeGameVersion(ISerializableEntity entity, ContentXElement configElement, Version savedVersion) | Barotrauma.SerializableProperty | static |