Barotrauma Client Doc
Barotrauma.SinglePlayerCampaign Member List

This is the complete list of members for Barotrauma.SinglePlayerCampaign, including all inherited members.

ActiveOrdersElementBarotrauma.CampaignModeprotected
AddExtraMissions(LevelData levelData)Barotrauma.CampaignModevirtual
AddToGUIUpdateList()Barotrauma.CampaignModevirtual
AllowedToManageCampaign(ClientPermissions permissions)Barotrauma.CampaignModestatic
AllowedToManageWallets()Barotrauma.CampaignModestatic
AllowImmediateItemDelivery()Barotrauma.CampaignModestatic
AssignNPCMenuInteraction(Character character, InteractionType interactionType)Barotrauma.CampaignMode
BankBarotrauma.CampaignMode
BeforeLevelLoadingBarotrauma.CampaignMode
BlocksInteraction(InteractionType interactionType)Barotrauma.CampaignModestatic
CampaignMetadataBarotrauma.CampaignMode
CampaignMode(GameModePreset preset, CampaignSettings settings)Barotrauma.CampaignModeprotected
CampaignUIBarotrauma.CampaignMode
campaignUIContainerBarotrauma.CampaignModeprotected
CanAfford(int cost, Client client=null)Barotrauma.CampaignMode
CancelStartRound()Barotrauma.CampaignMode
CargoManagerBarotrauma.CampaignMode
CheatsEnabledBarotrauma.CampaignMode
CheckTooManyMissions(Location currentLocation, Client sender)Barotrauma.CampaignMode
CreateEndRoundButton()Barotrauma.CampaignModeprotected
crewDeadBarotrauma.CampaignModeprotected
CrewManagerBarotrauma.GameMode
CurrentLocationBarotrauma.CampaignMode
DisableEventsBarotrauma.CampaignMode
DivingSuitWarningShownBarotrauma.CampaignMode
DoLevelTransition(TransitionType transitionType, LevelData newLevel, Submarine leavingSub, bool mirror)Barotrauma.SinglePlayerCampaignprotectedvirtual
Draw(SpriteBatch spriteBatch)Barotrauma.CampaignModevirtual
End(CampaignMode.TransitionType transitionType=CampaignMode.TransitionType.None)Barotrauma.CampaignMode
Barotrauma::GameMode.End(CampaignMode.TransitionType transitionType=CampaignMode.TransitionType.None)Barotrauma.GameModevirtual
EndCampaign()Barotrauma.CampaignMode
EndCampaignProjSpecific()Barotrauma.SinglePlayerCampaignprotectedvirtual
endRoundButtonBarotrauma.CampaignModeprotected
EndRoundButtonBarotrauma.CampaignMode
EndTransitionDurationBarotrauma.CampaignModeprotectedstatic
FactionsBarotrauma.CampaignMode
ForceMapUIBarotrauma.CampaignMode
GameMode(GameModePreset preset)Barotrauma.GameMode
GetAvailableTransition(out LevelData nextLevel, out Submarine leavingSub)Barotrauma.CampaignMode
GetAvailableTransition()Barotrauma.CampaignMode
GetBalance(Client client=null)Barotrauma.CampaignModevirtual
GetCurrentDisplayLocation()Barotrauma.CampaignMode
GetFaction(Identifier identifier)Barotrauma.CampaignMode
GetFactionAffiliation(Identifier factionIdentifier)Barotrauma.CampaignMode
GetHullRepairCost()Barotrauma.CampaignModestatic
GetItemRepairCost()Barotrauma.CampaignModestatic
GetPredefinedStartOutpost()Barotrauma.CampaignModeprotected
GetRandomFaction(Rand.RandSync randSync, bool allowEmpty=true)Barotrauma.CampaignMode
GetRandomFaction(IEnumerable< Faction > factions, Rand.RandSync randSync, bool secondary=false, bool allowEmpty=true)Barotrauma.CampaignModestatic
GetRandomFaction(IEnumerable< Faction > factions, Random random, bool secondary=false, bool allowEmpty=true)Barotrauma.CampaignModestatic
GetRandomSecondaryFaction(Rand.RandSync randSync, bool allowEmpty=true)Barotrauma.CampaignMode
GetReputation(Identifier factionIdentifier)Barotrauma.CampaignMode
GetSubsToLeaveBehind(Submarine leavingSub)Barotrauma.CampaignModestatic
GetWallet(Client client=null)Barotrauma.CampaignModevirtual
HUDScaleChanged()Barotrauma.SinglePlayerCampaignvirtual
HullRepairCostPerDamageBarotrauma.CampaignModestatic
InitFactions()Barotrauma.CampaignMode
InitialMoneyBarotrauma.CampaignModestatic
InteractionType enum nameBarotrauma.CampaignMode
IsFirstRoundBarotrauma.CampaignMode
IsSinglePlayerBarotrauma.GameMode
KeepCharactersCloseToOutpost(float deltaTime)Barotrauma.CampaignModeprotected
LeaveUnconnectedSubs(Submarine leavingSub)Barotrauma.CampaignModeprotectedstatic
Load(XElement element)Barotrauma.SinglePlayerCampaignstatic
LoadActiveOrders()Barotrauma.CampaignMode
LoadInitialLevel()Barotrauma.SinglePlayerCampaignprotectedvirtual
LoadNewLevel()Barotrauma.CampaignMode
LoadPets()Barotrauma.CampaignMode
LoadStats(XElement element)Barotrauma.CampaignModeprotected
LogState()Barotrauma.CampaignMode
MapBarotrauma.CampaignMode
mapBarotrauma.CampaignModeprotected
MaxHullRepairCostBarotrauma.CampaignModestatic
MaxMoneyBarotrauma.CampaignModestatic
MedicalClinicBarotrauma.CampaignMode
MinimumInitialMoneyBarotrauma.SinglePlayerCampaignstatic
MissionsBarotrauma.CampaignMode
NameBarotrauma.GameMode
NextLevelBarotrauma.CampaignMode
NumberOfMissionsAtLocation(Location location)Barotrauma.CampaignMode
OnMoneyChangedBarotrauma.CampaignMode
OutpostNPCAttacked(Character npc, Character attacker, AttackResult attackResult)Barotrauma.CampaignMode
overlayColorBarotrauma.CampaignModeprotected
overlaySpriteBarotrauma.CampaignModeprotected
PausedBarotrauma.SinglePlayerCampaign
PendingSubmarineSwitchBarotrauma.CampaignMode
petsElementBarotrauma.CampaignModeprotected
PresetBarotrauma.GameMode
presetBarotrauma.GameModeprotected
PresetListBarotrauma.GameModestatic
PurchasedHullRepairsBarotrauma.SinglePlayerCampaign
PurchasedItemRepairsBarotrauma.SinglePlayerCampaign
PurchasedLostShuttlesBarotrauma.SinglePlayerCampaign
PurchasedLostShuttlesInLatestSaveBarotrauma.CampaignMode
ReadyCheckButtonBarotrauma.CampaignMode
RefreshOwnedSubmarines()Barotrauma.CampaignModeprotected
Remove()Barotrauma.CampaignModevirtual
Save(XElement element)Barotrauma.SinglePlayerCampaignvirtual
SaveActiveOrders(XElement parentElement=null)Barotrauma.CampaignMode
SavePets(XElement parentElement=null)Barotrauma.CampaignMode
SaveStats()Barotrauma.CampaignModeprotected
SelectSummaryScreen(RoundSummary roundSummary, LevelData newLevel, bool mirror, Action action)Barotrauma.CampaignMode
SettingsBarotrauma.CampaignMode
ShowCampaignUIBarotrauma.CampaignMode
ShowStartMessage()Barotrauma.CampaignModevirtual
ShuttleReplaceCostBarotrauma.CampaignModestatic
SlideshowPlayerBarotrauma.CampaignMode
Start()Barotrauma.SinglePlayerCampaignvirtual
StartNew(string mapSeed, CampaignSettings startingSettings)Barotrauma.SinglePlayerCampaignstatic
startTimeBarotrauma.GameModeprotected
SwitchedSubsThisRoundBarotrauma.CampaignMode
SwitchSubs()Barotrauma.CampaignMode
ThrowIfStartRoundCancellationRequested()Barotrauma.CampaignMode
TotalPassedLevelsBarotrauma.CampaignMode
TotalPlayTimeBarotrauma.CampaignMode
TransferItemsBetweenSubs()Barotrauma.CampaignModeprotected
TransferItemsOnSubSwitchBarotrauma.CampaignMode
TransitionType enum nameBarotrauma.CampaignMode
TryEndRoundWithFuelCheck(Action onConfirm, Action onReturnToMapScreen)Barotrauma.CampaignModeprotected
TryHireCharacter(Location location, CharacterInfo characterInfo, Character hirer, Client client=null)Barotrauma.CampaignMode
TryPurchase(Client client, int price)Barotrauma.CampaignModevirtual
Update(float deltaTime)Barotrauma.SinglePlayerCampaignvirtual
UpdateStoreStock()Barotrauma.CampaignMode
UpdateWhilePaused(float deltaTime)Barotrauma.SinglePlayerCampaignvirtual
UpgradeManagerBarotrauma.CampaignMode
WalletBarotrauma.CampaignMode
wasDockedBarotrauma.CampaignModeprotected