This is the complete list of members for Barotrauma.Sounds.OggSound, including all inherited members.
| ALFormat | Barotrauma.Sounds.Sound | |
| BaseFar | Barotrauma.Sounds.Sound | |
| BaseGain | Barotrauma.Sounds.Sound | |
| BaseNear | Barotrauma.Sounds.Sound | |
| buffers | Barotrauma.Sounds.Sound | protected |
| Buffers | Barotrauma.Sounds.Sound | |
| CastBuffer(float[] inBuffer, short[] outBuffer, int length) | Barotrauma.Sounds.Sound | protectedstatic |
| DeleteAlBuffers() | Barotrauma.Sounds.Sound | virtual |
| Dispose() | Barotrauma.Sounds.OggSound | virtual |
| disposed | Barotrauma.Sounds.Sound | protected |
| Disposed | Barotrauma.Sounds.Sound | |
| Filename | Barotrauma.Sounds.Sound | |
| FillAlBuffers() | Barotrauma.Sounds.OggSound | virtual |
| FillStreamBuffer(int samplePos, short[] buffer) | Barotrauma.Sounds.OggSound | virtual |
| FloatToShort(float fVal) | Barotrauma.Sounds.Sound | protectedstatic |
| GetAmplitudeAtPlaybackPos(int playbackPos) | Barotrauma.Sounds.OggSound | virtual |
| InitializeAlBuffers() | Barotrauma.Sounds.OggSound | virtual |
| IsPlaying() | Barotrauma.Sounds.Sound | virtual |
| MaxSimultaneousInstances | Barotrauma.Sounds.Sound | |
| MaxStreamSamplePos | Barotrauma.Sounds.OggSound | |
| OggSound(SoundManager owner, string filename, bool stream, ContentXElement xElement) | Barotrauma.Sounds.OggSound | |
| Owner | Barotrauma.Sounds.Sound | |
| Play(float gain, float range, Vector2 position, bool muffle=false) | Barotrauma.Sounds.Sound | virtual |
| Play(float gain, float range, float freqMult, Vector2 position, bool muffle=false) | Barotrauma.Sounds.Sound | virtual |
| Play(Vector3? position, float gain, float freqMult=1.0f, bool muffle=false) | Barotrauma.Sounds.Sound | virtual |
| Play(float gain) | Barotrauma.Sounds.Sound | virtual |
| Play() | Barotrauma.Sounds.Sound | virtual |
| Play(float? gain, string category) | Barotrauma.Sounds.Sound | virtual |
| SampleRate | Barotrauma.Sounds.Sound | |
| ShortToFloat(short shortVal) | Barotrauma.Sounds.Sound | protectedstatic |
| Sound(SoundManager owner, string filename, bool stream, bool streamsReliably, ContentXElement xElement=null, bool getFullPath=true) | Barotrauma.Sounds.Sound | |
| SourcePoolIndex | Barotrauma.Sounds.Sound | |
| Stream | Barotrauma.Sounds.Sound | |
| StreamsReliably | Barotrauma.Sounds.Sound | |
| ToString() | Barotrauma.Sounds.Sound | |
| XElement | Barotrauma.Sounds.Sound | |