ALFormat | Barotrauma.Sounds.Sound | |
ApplyFilters(short[] buffer, int readSamples) | Barotrauma.Sounds.VoipSound | |
BaseFar | Barotrauma.Sounds.Sound | |
BaseGain | Barotrauma.Sounds.Sound | |
BaseNear | Barotrauma.Sounds.Sound | |
Buffers | Barotrauma.Sounds.Sound | |
buffers | Barotrauma.Sounds.Sound | protected |
CastBuffer(float[] inBuffer, short[] outBuffer, int length) | Barotrauma.Sounds.Sound | protectedstatic |
CurrentAmplitude | Barotrauma.Sounds.VoipSound | |
DeleteAlBuffers() | Barotrauma.Sounds.Sound | virtual |
Dispose() | Barotrauma.Sounds.VoipSound | virtual |
disposed | Barotrauma.Sounds.Sound | protected |
Disposed | Barotrauma.Sounds.Sound | |
Far | Barotrauma.Sounds.VoipSound | |
Filename | Barotrauma.Sounds.Sound | |
FillAlBuffers() | Barotrauma.Sounds.Sound | virtual |
FillStreamBuffer(int samplePos, short[] buffer) | Barotrauma.Sounds.VoipSound | virtual |
FloatToShort(float fVal) | Barotrauma.Sounds.Sound | protectedstatic |
Gain | Barotrauma.Sounds.VoipSound | |
GetAmplitudeAtPlaybackPos(int playbackPos) | Barotrauma.Sounds.VoipSound | virtual |
InitializeAlBuffers() | Barotrauma.Sounds.Sound | virtual |
IsPlaying | Barotrauma.Sounds.VoipSound | |
MaxSimultaneousInstances | Barotrauma.Sounds.Sound | |
Near | Barotrauma.Sounds.VoipSound | |
Owner | Barotrauma.Sounds.Sound | |
Play(float gain, float range, Vector2 position, bool muffle=false) | Barotrauma.Sounds.VoipSound | virtual |
Play(Vector3? position, float gain, float freqMult=1.0f, bool muffle=false) | Barotrauma.Sounds.VoipSound | virtual |
Play(float gain) | Barotrauma.Sounds.VoipSound | virtual |
Play() | Barotrauma.Sounds.VoipSound | virtual |
Barotrauma::Sounds::Sound.Play(float gain, float range, float freqMult, Vector2 position, bool muffle=false) | Barotrauma.Sounds.Sound | virtual |
Barotrauma::Sounds::Sound.Play(float? gain, string category) | Barotrauma.Sounds.Sound | virtual |
SampleRate | Barotrauma.Sounds.Sound | |
SetPosition(Vector3? pos) | Barotrauma.Sounds.VoipSound | |
SetRange(float near, float far) | Barotrauma.Sounds.VoipSound | |
ShortToFloat(short shortVal) | Barotrauma.Sounds.Sound | protectedstatic |
Sound(SoundManager owner, string filename, bool stream, bool streamsReliably, ContentXElement xElement=null, bool getFullPath=true) | Barotrauma.Sounds.Sound | |
SourcePoolIndex | Barotrauma.Sounds.VoipSound | |
Stream | Barotrauma.Sounds.Sound | |
StreamsReliably | Barotrauma.Sounds.Sound | |
ToString() | Barotrauma.Sounds.Sound | |
UseMuffleFilter | Barotrauma.Sounds.VoipSound | |
UseRadioFilter | Barotrauma.Sounds.VoipSound | |
VoipSound(string name, SoundManager owner, VoipQueue q) | Barotrauma.Sounds.VoipSound | |
XElement | Barotrauma.Sounds.Sound | |