Barotrauma Client Doc
Barotrauma.Sounds.VoipSound Member List

This is the complete list of members for Barotrauma.Sounds.VoipSound, including all inherited members.

ALFormatBarotrauma.Sounds.Sound
ApplyFilters(short[] buffer, int readSamples)Barotrauma.Sounds.VoipSound
BaseFarBarotrauma.Sounds.Sound
BaseGainBarotrauma.Sounds.Sound
BaseNearBarotrauma.Sounds.Sound
BuffersBarotrauma.Sounds.Sound
buffersBarotrauma.Sounds.Soundprotected
CastBuffer(float[] inBuffer, short[] outBuffer, int length)Barotrauma.Sounds.Soundprotectedstatic
CurrentAmplitudeBarotrauma.Sounds.VoipSound
DeleteAlBuffers()Barotrauma.Sounds.Soundvirtual
Dispose()Barotrauma.Sounds.VoipSoundvirtual
disposedBarotrauma.Sounds.Soundprotected
DisposedBarotrauma.Sounds.Sound
FarBarotrauma.Sounds.VoipSound
FilenameBarotrauma.Sounds.Sound
FillAlBuffers()Barotrauma.Sounds.Soundvirtual
FillStreamBuffer(int samplePos, short[] buffer)Barotrauma.Sounds.VoipSoundvirtual
FloatToShort(float fVal)Barotrauma.Sounds.Soundprotectedstatic
GainBarotrauma.Sounds.VoipSound
GetAmplitudeAtPlaybackPos(int playbackPos)Barotrauma.Sounds.VoipSoundvirtual
InitializeAlBuffers()Barotrauma.Sounds.Soundvirtual
IsPlayingBarotrauma.Sounds.VoipSound
MaxSimultaneousInstancesBarotrauma.Sounds.Sound
NearBarotrauma.Sounds.VoipSound
OwnerBarotrauma.Sounds.Sound
Play(float gain, float range, Vector2 position, bool muffle=false)Barotrauma.Sounds.VoipSoundvirtual
Play(Vector3? position, float gain, float freqMult=1.0f, bool muffle=false)Barotrauma.Sounds.VoipSoundvirtual
Play(float gain)Barotrauma.Sounds.VoipSoundvirtual
Play()Barotrauma.Sounds.VoipSoundvirtual
Barotrauma::Sounds::Sound.Play(float gain, float range, float freqMult, Vector2 position, bool muffle=false)Barotrauma.Sounds.Soundvirtual
Barotrauma::Sounds::Sound.Play(float? gain, string category)Barotrauma.Sounds.Soundvirtual
SampleRateBarotrauma.Sounds.Sound
SetPosition(Vector3? pos)Barotrauma.Sounds.VoipSound
SetRange(float near, float far)Barotrauma.Sounds.VoipSound
ShortToFloat(short shortVal)Barotrauma.Sounds.Soundprotectedstatic
Sound(SoundManager owner, string filename, bool stream, bool streamsReliably, ContentXElement xElement=null, bool getFullPath=true)Barotrauma.Sounds.Sound
SourcePoolIndexBarotrauma.Sounds.VoipSound
StreamBarotrauma.Sounds.Sound
StreamsReliablyBarotrauma.Sounds.Sound
ToString()Barotrauma.Sounds.Sound
UseMuffleFilterBarotrauma.Sounds.VoipSound
UseRadioFilterBarotrauma.Sounds.VoipSound
VoipSound(string name, SoundManager owner, VoipQueue q)Barotrauma.Sounds.VoipSound
XElementBarotrauma.Sounds.Sound