This is the complete list of members for Barotrauma.SpawnAction, including all inherited members.
AllowDuplicates | Barotrauma.SpawnAction | |
AllowInPlayerView | Barotrauma.SpawnAction | |
Amount | Barotrauma.SpawnAction | |
ApplyTagsToHulls(Entity entity, Identifier hullTag, Identifier linkedHullTag) | Barotrauma.EventAction | protected |
CanBeFinished() | Barotrauma.EventAction | virtual |
EventAction(ScriptedEvent parentEvent, ContentXElement element) | Barotrauma.EventAction | |
GetSpawnPos(SpawnLocationType spawnLocation, SpawnType? spawnPointType, IEnumerable< Identifier > moduleFlags=null, IEnumerable< Identifier > spawnpointTags=null, bool asFarAsPossibleFromAirlock=false, bool requireTaggedSpawnPoint=false, bool allowInPlayerView=true) | Barotrauma.SpawnAction | static |
GetSubActions() | Barotrauma.EventAction | virtual |
IgnoreByAI | Barotrauma.SpawnAction | |
Instantiate(ScriptedEvent scriptedEvent, ContentXElement element) | Barotrauma.EventAction | static |
IsFinished(ref string goTo) | Barotrauma.SpawnAction | virtual |
ItemIdentifier | Barotrauma.SpawnAction | |
LootingIsStealing | Barotrauma.SpawnAction | |
NPCIdentifier | Barotrauma.SpawnAction | |
NPCSetIdentifier | Barotrauma.SpawnAction | |
Offset | Barotrauma.SpawnAction | |
OffsetSpawnPos(Vector2 pos, float offset) | Barotrauma.SpawnAction | static |
ParentEvent | Barotrauma.EventAction | |
RequireSpawnPointTag | Barotrauma.SpawnAction | |
Reset() | Barotrauma.SpawnAction | virtual |
SetGoToTarget(string goTo) | Barotrauma.EventAction | virtual |
SpawnAction(ScriptedEvent parentEvent, ContentXElement element) | Barotrauma.SpawnAction | |
SpawnLocation | Barotrauma.SpawnAction | |
SpawnLocationType enum name | Barotrauma.SpawnAction | |
SpawnPointTag | Barotrauma.SpawnAction | |
SpawnPointType | Barotrauma.SpawnAction | |
SpeciesName | Barotrauma.SpawnAction | |
TargetInventory | Barotrauma.SpawnAction | |
TargetModuleTags | Barotrauma.SpawnAction | |
TargetTag | Barotrauma.SpawnAction | |
TeamID | Barotrauma.SpawnAction | |
ToDebugString() | Barotrauma.SpawnAction | virtual |
Update(float deltaTime) | Barotrauma.SpawnAction | virtual |