Barotrauma Client Doc
Barotrauma.Sprite Member List

This is the complete list of members for Barotrauma.Sprite, including all inherited members.

CompressBarotrauma.Sprite
depthBarotrauma.Spriteprotected
DepthBarotrauma.Sprite
Draw(ISpriteBatch spriteBatch, Vector2 pos, float rotate=0.0f, float scale=1.0f, SpriteEffects spriteEffect=SpriteEffects.None)Barotrauma.Sprite
Draw(ISpriteBatch spriteBatch, Vector2 pos, Color color, float rotate=0.0f, float scale=1.0f, SpriteEffects spriteEffect=SpriteEffects.None, float? depth=null)Barotrauma.Sprite
Draw(ISpriteBatch spriteBatch, Vector2 pos, Color color, Vector2 origin, float rotate=0.0f, float scale=1.0f, SpriteEffects spriteEffect=SpriteEffects.None, float? depth=null)Barotrauma.Sprite
Draw(ISpriteBatch spriteBatch, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect=SpriteEffects.None, float? depth=null)Barotrauma.Spritevirtual
DrawSilhouette(SpriteBatch spriteBatch, Vector2 pos, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect=SpriteEffects.None, float? depth=null)Barotrauma.Sprite
DrawTiled(ISpriteBatch spriteBatch, Vector2 position, Vector2 targetSize, float rotation=0f, Vector2? origin=null, Color? color=null, Vector2? startOffset=null, Vector2? textureScale=null, float? depth=null, SpriteEffects? spriteEffects=null)Barotrauma.Sprite
effectsBarotrauma.Sprite
EnsureLazyLoaded(bool isAsync=false)Barotrauma.Sprite
EntityIdentifierBarotrauma.Sprite
FilePathBarotrauma.Sprite
FullPathBarotrauma.Sprite
GetIdentifier(XElement sourceElement)Barotrauma.Spritestatic
IdentifierBarotrauma.Sprite
LastBrokenTiledSpriteGameVersionBarotrauma.Spritestatic
LazyLoadBarotrauma.Sprite
LazyLoadAsync()Barotrauma.Sprite
LoadedBarotrauma.Sprite
LoadedSpritesBarotrauma.Spritestatic
loadingAsyncBarotrauma.Spriteprotected
LoadTexture(string file, bool compress=true, ContentPackage contentPackage=null)Barotrauma.Spritestatic
NameBarotrauma.Sprite
offsetBarotrauma.Spriteprotected
originBarotrauma.Spriteprotected
OriginBarotrauma.Sprite
ParseTexturePath(string path="", string file="")Barotrauma.Sprite
RelativeOriginBarotrauma.Sprite
RelativeSizeBarotrauma.Sprite
ReloadTexture()Barotrauma.Sprite
ReloadXML()Barotrauma.Sprite
Remove()Barotrauma.Sprite
rotationBarotrauma.Sprite
sizeBarotrauma.Sprite
SourceElementBarotrauma.Sprite
SourceRectBarotrauma.Sprite
Sprite(ContentXElement element, string path="", string file="", bool lazyLoad=false)Barotrauma.Sprite
Sprite(string newFile, Vector2 newOrigin)Barotrauma.Sprite
Sprite(string newFile, Rectangle? sourceRectangle, Vector2? origin=null, float rotation=0)Barotrauma.Sprite
Sprite(Sprite other)Barotrauma.Sprite
Sprite(Texture2D texture, Rectangle? sourceRectangle, Vector2? newOffset, float newRotation=0.0f, string path=null)Barotrauma.Sprite
TextureBarotrauma.Sprite
textureBarotrauma.Spriteprotected
ToString()Barotrauma.Sprite