Barotrauma Client Doc
Barotrauma.SpriteSheet Member List

This is the complete list of members for Barotrauma.SpriteSheet, including all inherited members.

CompressBarotrauma.Sprite
DepthBarotrauma.Sprite
depthBarotrauma.Spriteprotected
Draw(ISpriteBatch spriteBatch, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect=SpriteEffects.None, float? depth=default(float?))Barotrauma.SpriteSheetvirtual
Draw(ISpriteBatch spriteBatch, int spriteIndex, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect=SpriteEffects.None, float? depth=default(float?))Barotrauma.SpriteSheet
Barotrauma::Sprite.Draw(ISpriteBatch spriteBatch, Vector2 pos, float rotate=0.0f, float scale=1.0f, SpriteEffects spriteEffect=SpriteEffects.None)Barotrauma.Sprite
Barotrauma::Sprite.Draw(ISpriteBatch spriteBatch, Vector2 pos, Color color, float rotate=0.0f, float scale=1.0f, SpriteEffects spriteEffect=SpriteEffects.None, float? depth=null)Barotrauma.Sprite
Barotrauma::Sprite.Draw(ISpriteBatch spriteBatch, Vector2 pos, Color color, Vector2 origin, float rotate=0.0f, float scale=1.0f, SpriteEffects spriteEffect=SpriteEffects.None, float? depth=null)Barotrauma.Sprite
DrawSilhouette(SpriteBatch spriteBatch, Vector2 pos, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect=SpriteEffects.None, float? depth=null)Barotrauma.Sprite
DrawTiled(ISpriteBatch spriteBatch, Vector2 position, Vector2 targetSize, float rotation=0f, Vector2? origin=null, Color? color=null, Vector2? startOffset=null, Vector2? textureScale=null, float? depth=null, SpriteEffects? spriteEffects=null)Barotrauma.Sprite
effectsBarotrauma.Sprite
EnsureLazyLoaded(bool isAsync=false)Barotrauma.Sprite
EntityIdentifierBarotrauma.Sprite
FilePathBarotrauma.Sprite
FrameCountBarotrauma.SpriteSheet
FrameSizeBarotrauma.SpriteSheet
FullPathBarotrauma.Sprite
GetIdentifier(XElement sourceElement)Barotrauma.Spritestatic
IdentifierBarotrauma.Sprite
LastBrokenTiledSpriteGameVersionBarotrauma.Spritestatic
LazyLoadBarotrauma.Sprite
LazyLoadAsync()Barotrauma.Sprite
LoadedBarotrauma.Sprite
LoadedSpritesBarotrauma.Spritestatic
loadingAsyncBarotrauma.Spriteprotected
LoadTexture(string file, bool compress=true, ContentPackage contentPackage=null)Barotrauma.Spritestatic
NameBarotrauma.Sprite
offsetBarotrauma.Spriteprotected
originBarotrauma.Spriteprotected
OriginBarotrauma.Sprite
ParseTexturePath(string path="", string file="")Barotrauma.Sprite
RelativeOriginBarotrauma.Sprite
RelativeSizeBarotrauma.Sprite
ReloadTexture()Barotrauma.Sprite
ReloadXML()Barotrauma.Sprite
Remove()Barotrauma.Sprite
rotationBarotrauma.Sprite
sizeBarotrauma.Sprite
SourceElementBarotrauma.Sprite
SourceRectBarotrauma.Sprite
Sprite(ContentXElement element, string path="", string file="", bool lazyLoad=false)Barotrauma.Sprite
Sprite(string newFile, Vector2 newOrigin)Barotrauma.Sprite
Sprite(string newFile, Rectangle? sourceRectangle, Vector2? origin=null, float rotation=0)Barotrauma.Sprite
Sprite(Sprite other)Barotrauma.Sprite
Sprite(Texture2D texture, Rectangle? sourceRectangle, Vector2? newOffset, float newRotation=0.0f, string path=null)Barotrauma.Sprite
SpriteSheet(ContentXElement element, string path="", string file="")Barotrauma.SpriteSheet
SpriteSheet(string filePath, int columnCount, int rowCount, Vector2 origin, Rectangle? sourceRect=null)Barotrauma.SpriteSheet
TextureBarotrauma.Sprite
textureBarotrauma.Spriteprotected
ToString()Barotrauma.Sprite