Barotrauma Client Doc
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This is the complete list of members for Barotrauma.SpriteSheet, including all inherited members.
Compress | Barotrauma.Sprite | |
Depth | Barotrauma.Sprite | |
depth | Barotrauma.Sprite | protected |
Draw(ISpriteBatch spriteBatch, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect=SpriteEffects.None, float? depth=default(float?)) | Barotrauma.SpriteSheet | virtual |
Draw(ISpriteBatch spriteBatch, int spriteIndex, Vector2 pos, Color color, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect=SpriteEffects.None, float? depth=default(float?)) | Barotrauma.SpriteSheet | |
Barotrauma::Sprite.Draw(ISpriteBatch spriteBatch, Vector2 pos, float rotate=0.0f, float scale=1.0f, SpriteEffects spriteEffect=SpriteEffects.None) | Barotrauma.Sprite | |
Barotrauma::Sprite.Draw(ISpriteBatch spriteBatch, Vector2 pos, Color color, float rotate=0.0f, float scale=1.0f, SpriteEffects spriteEffect=SpriteEffects.None, float? depth=null) | Barotrauma.Sprite | |
Barotrauma::Sprite.Draw(ISpriteBatch spriteBatch, Vector2 pos, Color color, Vector2 origin, float rotate=0.0f, float scale=1.0f, SpriteEffects spriteEffect=SpriteEffects.None, float? depth=null) | Barotrauma.Sprite | |
DrawSilhouette(SpriteBatch spriteBatch, Vector2 pos, Vector2 origin, float rotate, Vector2 scale, SpriteEffects spriteEffect=SpriteEffects.None, float? depth=null) | Barotrauma.Sprite | |
DrawTiled(ISpriteBatch spriteBatch, Vector2 position, Vector2 targetSize, float rotation=0f, Vector2? origin=null, Color? color=null, Vector2? startOffset=null, Vector2? textureScale=null, float? depth=null, SpriteEffects? spriteEffects=null) | Barotrauma.Sprite | |
effects | Barotrauma.Sprite | |
EnsureLazyLoaded(bool isAsync=false) | Barotrauma.Sprite | |
EntityIdentifier | Barotrauma.Sprite | |
FilePath | Barotrauma.Sprite | |
FrameCount | Barotrauma.SpriteSheet | |
FrameSize | Barotrauma.SpriteSheet | |
FullPath | Barotrauma.Sprite | |
GetIdentifier(XElement sourceElement) | Barotrauma.Sprite | static |
Identifier | Barotrauma.Sprite | |
LastBrokenTiledSpriteGameVersion | Barotrauma.Sprite | static |
LazyLoad | Barotrauma.Sprite | |
LazyLoadAsync() | Barotrauma.Sprite | |
Loaded | Barotrauma.Sprite | |
LoadedSprites | Barotrauma.Sprite | static |
loadingAsync | Barotrauma.Sprite | protected |
LoadTexture(string file, bool compress=true, ContentPackage contentPackage=null) | Barotrauma.Sprite | static |
Name | Barotrauma.Sprite | |
offset | Barotrauma.Sprite | protected |
origin | Barotrauma.Sprite | protected |
Origin | Barotrauma.Sprite | |
ParseTexturePath(string path="", string file="") | Barotrauma.Sprite | |
RelativeOrigin | Barotrauma.Sprite | |
RelativeSize | Barotrauma.Sprite | |
ReloadTexture() | Barotrauma.Sprite | |
ReloadXML() | Barotrauma.Sprite | |
Remove() | Barotrauma.Sprite | |
rotation | Barotrauma.Sprite | |
size | Barotrauma.Sprite | |
SourceElement | Barotrauma.Sprite | |
SourceRect | Barotrauma.Sprite | |
Sprite(ContentXElement element, string path="", string file="", bool lazyLoad=false) | Barotrauma.Sprite | |
Sprite(string newFile, Vector2 newOrigin) | Barotrauma.Sprite | |
Sprite(string newFile, Rectangle? sourceRectangle, Vector2? origin=null, float rotation=0) | Barotrauma.Sprite | |
Sprite(Sprite other) | Barotrauma.Sprite | |
Sprite(Texture2D texture, Rectangle? sourceRectangle, Vector2? newOffset, float newRotation=0.0f, string path=null) | Barotrauma.Sprite | |
SpriteSheet(ContentXElement element, string path="", string file="") | Barotrauma.SpriteSheet | |
SpriteSheet(string filePath, int columnCount, int rowCount, Vector2 origin, Rectangle? sourceRect=null) | Barotrauma.SpriteSheet | |
Texture | Barotrauma.Sprite | |
texture | Barotrauma.Sprite | protected |
ToString() | Barotrauma.Sprite |