Barotrauma Client Doc
Barotrauma.StatusEffect Member List

This is the complete list of members for Barotrauma.StatusEffect, including all inherited members.

AddNearbyTargets(Vector2 worldPosition, List< ISerializableEntity > targets)Barotrauma.StatusEffect
AddTag(Identifier tag)Barotrauma.StatusEffect
AfflictionMultiplierBarotrauma.StatusEffect
AfflictionsBarotrauma.StatusEffect
AllowWhenBrokenBarotrauma.StatusEffect
Apply(ActionType type, float deltaTime, Entity entity, ISerializableEntity target, Vector2? worldPosition=null)Barotrauma.StatusEffectvirtual
Apply(ActionType type, float deltaTime, Entity entity, IReadOnlyList< ISerializableEntity > targets, Vector2? worldPosition=null)Barotrauma.StatusEffectvirtual
Apply(float deltaTime, Entity entity, IReadOnlyList< ISerializableEntity > targets, Vector2? worldPosition=null)Barotrauma.StatusEffectprotected
CheckConditionalAlwaysBarotrauma.StatusEffect
currentTargetsBarotrauma.StatusEffectprotected
DisabledBarotrauma.StatusEffect
DurationBarotrauma.StatusEffect
DurationListBarotrauma.StatusEffectstatic
ExplosionsBarotrauma.StatusEffect
FireSizeBarotrauma.StatusEffect
giveTalentInfosBarotrauma.StatusEffect
HasConditionsBarotrauma.StatusEffect
HasRequiredAfflictions(AttackResult attackResult)Barotrauma.StatusEffect
HasRequiredConditions(IReadOnlyList< ISerializableEntity > targets)Barotrauma.StatusEffect
HasRequiredItems(Entity entity)Barotrauma.StatusEffectvirtual
HasTag(Identifier tag)Barotrauma.StatusEffect
HasTargetType(TargetType targetType)Barotrauma.StatusEffect
IncreasesItemCondition()Barotrauma.StatusEffect
IntervalBarotrauma.StatusEffect
IsValidTarget(ISerializableEntity entity)Barotrauma.StatusEffectprotected
IsValidTarget(ItemComponent itemComponent)Barotrauma.StatusEffectprotected
IsValidTarget(Item item)Barotrauma.StatusEffectprotected
IsValidTarget(Character character)Barotrauma.StatusEffectprotected
Load(ContentXElement element, string parentDebugName)Barotrauma.StatusEffectstatic
MatchesTagConditionals(ItemPrefab itemPrefab)Barotrauma.StatusEffect
OffsetBarotrauma.StatusEffect
OnlyInsideBarotrauma.StatusEffect
OnlyOutsideBarotrauma.StatusEffect
OnlyWhenDamagedByPlayerBarotrauma.StatusEffect
PropertyEffectsBarotrauma.StatusEffect
RangeBarotrauma.StatusEffect
ReduceAfflictionBarotrauma.StatusEffect
ReducesItemCondition()Barotrauma.StatusEffect
SetUser(Character user)Barotrauma.StatusEffect
SeverLimbsProbabilityBarotrauma.StatusEffect
ShouldWaitForInterval(Entity entity, float deltaTime)Barotrauma.StatusEffect
SoundsBarotrauma.StatusEffect
sourceBodyBarotrauma.StatusEffect
SpawnCharactersBarotrauma.StatusEffect
StackableBarotrauma.StatusEffect
StatusEffect(ContentXElement element, string parentDebugName)Barotrauma.StatusEffectprotected
StopAll()Barotrauma.StatusEffectstatic
TagsBarotrauma.StatusEffect
TargetIdentifiersBarotrauma.StatusEffect
TargetItemComponentBarotrauma.StatusEffect
targetLimbsBarotrauma.StatusEffect
TargetSlotBarotrauma.StatusEffect
TargetType enum nameBarotrauma.StatusEffect
typeBarotrauma.StatusEffect
UpdateAll(float deltaTime)Barotrauma.StatusEffectstatic