AvoidDir | Barotrauma.SteeringManager | |
AvoidLookAheadPos | Barotrauma.SteeringManager | |
AvoidRayCastHitPosition | Barotrauma.SteeringManager | |
CircleDistance | Barotrauma.SteeringManager | protectedstatic |
CircleRadius | Barotrauma.SteeringManager | protectedstatic |
DoSteeringAvoid(float deltaTime, float lookAheadDistance, float weight, Vector2? heading=null) | Barotrauma.SteeringManager | protectedvirtual |
DoSteeringSeek(Vector2 target, float weight) | Barotrauma.SteeringManager | protectedvirtual |
DoSteeringWander(float weight, bool avoidWanderingOutsideLevel) | Barotrauma.SteeringManager | protectedvirtual |
host | Barotrauma.SteeringManager | protected |
RayCastInterval | Barotrauma.SteeringManager | protectedstatic |
Reset() | Barotrauma.SteeringManager | |
ResetX() | Barotrauma.SteeringManager | |
ResetY() | Barotrauma.SteeringManager | |
steering | Barotrauma.SteeringManager | protected |
SteeringAvoid(float deltaTime, float lookAheadDistance, float weight=1) | Barotrauma.SteeringManager | |
SteeringManager(ISteerable host) | Barotrauma.SteeringManager | |
SteeringManual(float deltaTime, Vector2 velocity) | Barotrauma.SteeringManager | |
SteeringSeek(Vector2 targetSimPos, float weight=1) | Barotrauma.SteeringManager | |
SteeringWander(float weight=1, bool avoidWanderingOutsideLevel=false) | Barotrauma.SteeringManager | |
Update(float speed) | Barotrauma.SteeringManager | virtual |
WanderAngle | Barotrauma.SteeringManager | |