Barotrauma Client Doc
Barotrauma.StructurePrefab Member List

This is the complete list of members for Barotrauma.StructurePrefab, including all inherited members.

AliasesBarotrauma.StructurePrefab
AllowAttachItemsBarotrauma.StructurePrefab
AllowedLinksBarotrauma.StructurePrefab
AllowedUpgradesBarotrauma.MapEntityPrefab
AllowRotatingInEditorBarotrauma.StructurePrefab
BackgroundSpriteBarotrauma.StructurePrefab
BackgroundSpriteColorBarotrauma.StructurePrefab
BodyBarotrauma.StructurePrefab
BodyHeightBarotrauma.StructurePrefab
BodyOffsetBarotrauma.StructurePrefab
BodyRotationBarotrauma.StructurePrefab
BodyWidthBarotrauma.StructurePrefab
CanSpriteFlipXBarotrauma.StructurePrefab
CanSpriteFlipYBarotrauma.StructurePrefab
CastShadowBarotrauma.StructurePrefab
CategoryBarotrauma.StructurePrefab
ConfigElementBarotrauma.StructurePrefab
ContentFileBarotrauma.Prefab
ContentPackageBarotrauma.Prefab
CreateInstance(Rectangle rect)Barotrauma.StructurePrefabprotectedvirtual
DamageParticleBarotrauma.StructurePrefab
DamageSoundBarotrauma.StructurePrefab
DecorativeSpriteGroupsBarotrauma.StructurePrefab
DecorativeSpritesBarotrauma.StructurePrefab
DescriptionBarotrauma.MapEntityPrefab
DetermineIdentifier(XElement element)Barotrauma.StructurePrefabprotectedvirtual
DisallowCallFromConstructor()Barotrauma.Prefabstatic
Dispose()Barotrauma.StructurePrefabvirtual
DrawListLine(SpriteBatch spriteBatch, Vector2 pos, Color color)Barotrauma.MapEntityPrefab
DrawPlacing(SpriteBatch spriteBatch, Camera cam)Barotrauma.StructurePrefabvirtual
DrawPlacing(SpriteBatch spriteBatch, Rectangle placeRect, float scale=1.0f, float rotation=0.0f, SpriteEffects spriteEffects=SpriteEffects.None)Barotrauma.StructurePrefabvirtual
FilePathBarotrauma.Prefab
Find(string name, string identifier=null, bool showErrorMessages=true)Barotrauma.MapEntityPrefabstatic
Find(string name, Identifier identifier, bool showErrorMessages=true)Barotrauma.MapEntityPrefabstatic
Find(Predicate< MapEntityPrefab > predicate)Barotrauma.MapEntityPrefabstatic
FindByIdentifier(Identifier identifier)Barotrauma.MapEntityPrefabstatic
FindByName(string name)Barotrauma.MapEntityPrefabstatic
GetAllowedUpgrades()Barotrauma.MapEntityPrefab
GetHullNameTextId()Barotrauma.MapEntityPrefab
GetItemNameTextId()Barotrauma.MapEntityPrefab
GetRandom(Predicate< MapEntityPrefab > predicate, Rand.RandSync sync)Barotrauma.MapEntityPrefabstatic
GetSelected()Barotrauma.MapEntityPrefabstatic
HasSubCategory(string subcategory)Barotrauma.MapEntityPrefab
HealthBarotrauma.StructurePrefab
HideInEditorsBarotrauma.MapEntityPrefab
HideInMenusBarotrauma.MapEntityPrefab
IdentifierBarotrauma.Prefab
IndestructibleInOutpostsBarotrauma.StructurePrefab
IsHorizontalBarotrauma.StructurePrefab
IsLinkAllowed(MapEntityPrefab target)Barotrauma.MapEntityPrefab
LinkableBarotrauma.MapEntityPrefab
ListBarotrauma.MapEntityPrefabstatic
LoadDescription(ContentXElement element)Barotrauma.MapEntityPrefabprotected
MapEntityPrefab(Identifier identifier)Barotrauma.MapEntityPrefabprotected
MapEntityPrefab(ContentXElement element, ContentFile file)Barotrauma.MapEntityPrefab
MinHealthBarotrauma.StructurePrefab
NameBarotrauma.StructurePrefab
NameMatches(string name, StringComparison comparisonType)Barotrauma.MapEntityPrefab
NameMatches(IEnumerable< string > allowedNames, StringComparison comparisonType)Barotrauma.MapEntityPrefab
NoAITargetBarotrauma.StructurePrefab
OriginalNameBarotrauma.StructurePrefab
placePositionBarotrauma.MapEntityPrefabprotectedstatic
PlatformBarotrauma.StructurePrefab
Prefab(ContentFile file, Identifier identifier)Barotrauma.Prefab
Prefab(ContentFile file, ContentXElement element)Barotrauma.Prefab
PrefabsBarotrauma.StructurePrefabstatic
PrefabWithUintIdentifier(ContentFile file, Identifier identifier)Barotrauma.PrefabWithUintIdentifierprotected
PrefabWithUintIdentifier(ContentFile file, ContentXElement element)Barotrauma.PrefabWithUintIdentifierprotected
ResizeHorizontalBarotrauma.MapEntityPrefab
ResizeVerticalBarotrauma.MapEntityPrefab
ScaleBarotrauma.MapEntityPrefab
ScaledSizeBarotrauma.StructurePrefab
SelectedBarotrauma.MapEntityPrefabstatic
SelectPrefab(object selection)Barotrauma.MapEntityPrefabstatic
SizeBarotrauma.StructurePrefab
SpriteBarotrauma.StructurePrefab
SpriteColorBarotrauma.MapEntityPrefab
StairAngleBarotrauma.StructurePrefab
StairDirectionBarotrauma.StructurePrefab
StructurePrefab(ContentXElement element, StructureFile file)Barotrauma.StructurePrefab
SubcategoryBarotrauma.MapEntityPrefab
TagsBarotrauma.StructurePrefab
textureScaleBarotrauma.StructurePrefabprotected
TextureScaleBarotrauma.StructurePrefab
TypesBarotrauma.Prefabstatic
UintIdentifierBarotrauma.PrefabWithUintIdentifier
UpdatePlacing(Camera cam)Barotrauma.StructurePrefabvirtual