Barotrauma Server Doc
Barotrauma.ConversationAction Member List

This is the complete list of members for Barotrauma.ConversationAction, including all inherited members.

ApplyTagsToHulls(Entity entity, Identifier hullTag, Identifier linkedHullTag)Barotrauma.EventActionprotected
CanBeFinished()Barotrauma.EventActionvirtual
ContinueAutomaticallyBarotrauma.ConversationAction
ContinueConversationBarotrauma.ConversationAction
ConversationAction(ScriptedEvent parentEvent, ContentXElement element)Barotrauma.ConversationAction
DefaultOptionBarotrauma.ConversationAction
DialogTypeBarotrauma.ConversationAction
DialogTypes enum nameBarotrauma.ConversationAction
EndEventIfInterruptedBarotrauma.ConversationAction
EventAction(ScriptedEvent parentEvent, ContentXElement element)Barotrauma.EventAction
EventSpriteBarotrauma.ConversationAction
FadeToBlackBarotrauma.ConversationAction
GetDisplayText()Barotrauma.ConversationAction
GetEndingOptions()Barotrauma.ConversationAction
GetSubActions()Barotrauma.ConversationActionvirtual
IdentifierBarotrauma.ConversationAction
IgnoreClient(Client c, float seconds)Barotrauma.ConversationAction
IgnoreInterruptDistanceBarotrauma.ConversationAction
Instantiate(ScriptedEvent scriptedEvent, ContentXElement element)Barotrauma.EventActionstatic
InterruptedBarotrauma.ConversationAction
InvokerTagBarotrauma.ConversationAction
IsFinished(ref string goTo)Barotrauma.ConversationActionvirtual
OptionsBarotrauma.ConversationAction
ParentEventBarotrauma.EventAction
Reset()Barotrauma.ConversationActionvirtual
SelectedOptionBarotrauma.ConversationAction
ServerWrite(Character speaker, Client client, bool interrupt)Barotrauma.ConversationAction
ServerWriteSelectedOption(Client client)Barotrauma.ConversationAction
SetGoToTarget(string goTo)Barotrauma.ConversationActionvirtual
SpeakerBarotrauma.ConversationAction
SpeakerTagBarotrauma.ConversationAction
TargetClientsBarotrauma.ConversationAction
TargetTagBarotrauma.ConversationAction
TextBarotrauma.ConversationAction
ToDebugString()Barotrauma.ConversationActionvirtual
Update(float deltaTime)Barotrauma.ConversationActionvirtual
WaitForInteractionBarotrauma.ConversationAction