Barotrauma Server Doc
Barotrauma.CrewManager Member List

This is the complete list of members for Barotrauma.CrewManager, including all inherited members.

ActiveOrdersBarotrauma.CrewManager
ActiveReadyCheckBarotrauma.CrewManager
AddCharacter(Character character, bool sortCrewList=true)Barotrauma.CrewManager
AddCharacterElements(XElement element)Barotrauma.CrewManager
AddCharacterInfo(CharacterInfo characterInfo)Barotrauma.CrewManager
AddConversation(List<(Character speaker, string line)> conversationLines)Barotrauma.CrewManager
AddOrder(Order order, float? fadeOutTime)Barotrauma.CrewManager
CharacterInfosBarotrauma.CrewManager
ClearCurrentOrders()Barotrauma.CrewManager
CrewManager(bool isSinglePlayer)Barotrauma.CrewManager
FireCharacter(CharacterInfo characterInfo)Barotrauma.CrewManager
GetCharacterForQuickAssignment(Order order, Character controlledCharacter, IEnumerable< Character > characters, bool includeSelf=false)Barotrauma.CrewManagerstatic
GetCharacterInfos()Barotrauma.CrewManager
GetCharacters()Barotrauma.CrewManager
GetCharactersSortedForOrder(Order order, IEnumerable< Character > characters, Character controlledCharacter, bool includeSelf, IEnumerable< Character > extraCharacters=null)Barotrauma.CrewManagerstatic
HasBotsBarotrauma.CrewManager
InitRound()Barotrauma.CrewManager
IsSinglePlayerBarotrauma.CrewManager
LoadActiveOrders(XElement element)Barotrauma.CrewManager
MaxCrewSizeBarotrauma.CrewManagerstatic
RemoveCharacter(Character character, bool removeInfo=false, bool resetCrewListIndex=true)Barotrauma.CrewManager
RemoveCharacterInfo(CharacterInfo characterInfo)Barotrauma.CrewManager
RenameCharacter(CharacterInfo characterInfo, string newName)Barotrauma.CrewManager
SaveActiveOrders(XElement element)Barotrauma.CrewManager
SaveMultiplayer(XElement parentElement)Barotrauma.CrewManager
ServerWriteActiveOrders(IWriteMessage msg)Barotrauma.CrewManager
Update(float deltaTime)Barotrauma.CrewManager