Barotrauma Server Doc
Barotrauma.KarmaManager Member List

This is the complete list of members for Barotrauma.KarmaManager, including all inherited members.

AllowedRetaliationTimeBarotrauma.KarmaManager
AllowedWireDisconnectionsPerMinuteBarotrauma.KarmaManager
BallastFloraKarmaIncreaseBarotrauma.KarmaManager
ConfigFileBarotrauma.KarmaManagerstatic
DamageEnemyKarmaIncreaseBarotrauma.KarmaManager
DamageFriendlyKarmaDecreaseBarotrauma.KarmaManager
DangerousItemContainKarmaDecreaseBarotrauma.KarmaManager
DangerousItemStealBotsBarotrauma.KarmaManager
DangerousItemStealKarmaDecreaseBarotrauma.KarmaManager
ExtinguishFireKarmaIncreaseBarotrauma.KarmaManager
HealFriendlyKarmaIncreaseBarotrauma.KarmaManager
HerpesThresholdBarotrauma.KarmaManager
IsDangerousItemContainKarmaDecreaseIncrementalBarotrauma.KarmaManager
ItemRepairKarmaIncreaseBarotrauma.KarmaManager
KarmaDecayBarotrauma.KarmaManager
KarmaDecayThresholdBarotrauma.KarmaManager
KarmaIncreaseBarotrauma.KarmaManager
KarmaIncreaseThresholdBarotrauma.KarmaManager
KarmaManager()Barotrauma.KarmaManager
KarmaNotificationIntervalBarotrauma.KarmaManager
KickBanThresholdBarotrauma.KarmaManager
KicksBeforeBanBarotrauma.KarmaManager
MaxDangerousItemContainKarmaDecreaseBarotrauma.KarmaManager
MaxStructureDamageKarmaDecreasePerSecondBarotrauma.KarmaManager
NameBarotrauma.KarmaManager
OnBallastFloraDamaged(Character character, float damage)Barotrauma.KarmaManager
OnCharacterHealthChanged(Character target, Character attacker, float damage, float stun, IEnumerable< Affliction > appliedAfflictions=null)Barotrauma.KarmaManager
OnClientDisconnected(Client client)Barotrauma.KarmaManager
OnExtinguishingFire(Character character, float deltaTime)Barotrauma.KarmaManager
OnItemContained(Item containedItem, Item container, Character character)Barotrauma.KarmaManager
OnItemRepaired(Character character, Repairable repairable, float repairAmount)Barotrauma.KarmaManager
OnItemTakenFromPlayer(CharacterInventory inventory, Client yoinker, Item item)Barotrauma.KarmaManager
OnReactorMeltdown(Item reactor, Character character)Barotrauma.KarmaManager
OnReactorOverHeating(Item reactor, Character character, float deltaTime)Barotrauma.KarmaManager
OnRoundEnded()Barotrauma.KarmaManager
OnSpamFilterTriggered(Client client)Barotrauma.KarmaManager
OnStructureHealthChanged(Structure structure, Character attacker, float damageAmount)Barotrauma.KarmaManager
OnWireDisconnected(Character character, Wire wire)Barotrauma.KarmaManager
PresetsBarotrauma.KarmaManager
ReactorMeltdownKarmaDecreaseBarotrauma.KarmaManager
ReactorOverheatKarmaDecreaseBarotrauma.KarmaManager
ResetKarmaBetweenRoundsBarotrauma.KarmaManager
Save()Barotrauma.KarmaManager
SaveCustomPreset()Barotrauma.KarmaManager
SelectPreset(string presetName)Barotrauma.KarmaManager
SerializablePropertiesBarotrauma.KarmaManager
SpamFilterKarmaDecreaseBarotrauma.KarmaManager
SteerSubKarmaIncreaseBarotrauma.KarmaManager
StructureDamageKarmaDecreaseBarotrauma.KarmaManager
StructureRepairKarmaIncreaseBarotrauma.KarmaManager
StunFriendlyKarmaDecreaseBarotrauma.KarmaManager
StunFriendlyKarmaDecreaseThresholdBarotrauma.KarmaManager
TestModeBarotrauma.KarmaManager
UpdateClients(IEnumerable< Client > clients, float deltaTime)Barotrauma.KarmaManager
WireDisconnectionKarmaDecreaseBarotrauma.KarmaManager