Barotrauma Server Doc
Barotrauma.Limb Member List

This is the complete list of members for Barotrauma.Limb, including all inherited members.

AddDamage(Vector2 simPosition, float damage, float bleedingDamage, float burnDamage, bool playSound)Barotrauma.Limb
AddDamage(Vector2 simPosition, IEnumerable< Affliction > afflictions, bool playSound, float damageMultiplier=1, float penetration=0f, Character attacker=null)Barotrauma.Limb
AIStateBarotrauma.Limb
AnimTargetPosBarotrauma.Limb
ApplyStatusEffects(ActionType actionType, float deltaTime)Barotrauma.Limb
AttachedRopeBarotrauma.Limb
attackBarotrauma.Limb
AttackPriorityBarotrauma.Limb
Blink()Barotrauma.Limb
BlinkPhaseBarotrauma.Limb
bodyBarotrauma.Limb
CanBeSeveredAliveBarotrauma.Limb
characterBarotrauma.Limb
DamageModifiersBarotrauma.Limb
DebugRefPosBarotrauma.Limb
DebugTargetPosBarotrauma.Limb
DirBarotrauma.Limb
DisabledBarotrauma.Limb
DoesFlipBarotrauma.Limb
DoesMirrorBarotrauma.Limb
ExecuteAttack(IDamageable damageTarget, Limb targetLimb, out AttackResult attackResult)Barotrauma.Limb
FreezeBlinkStateBarotrauma.Limb
GetArmorSectorSize(Vector2 armorSector)Barotrauma.Limbprotected
GetConnectedJoints()Barotrauma.Limb
GetConnectedLimbs()Barotrauma.Limb
HealthBarotrauma.Limb
HealthIndexBarotrauma.Limb
HealthPercentageBarotrauma.Limb
HiddenBarotrauma.Limb
HideAndDisable(float duration=0, bool ignoreCollisions=true)Barotrauma.Limb
HullBarotrauma.Limb
IgnoreCollisionsBarotrauma.Limb
InWaterBarotrauma.Limb
IsDeadBarotrauma.Limb
IsFlippedBarotrauma.Limb
IsHumanBarotrauma.Limb
IsLegBarotrauma.Limb
IsLowerBodyBarotrauma.Limb
IsSeveredBarotrauma.Limb
IsStuckBarotrauma.Limb
Limb(Ragdoll ragdoll, Character character, LimbParams limbParams)Barotrauma.Limb
LinearVelocityBarotrauma.Limb
LoadParams()Barotrauma.Limb
MassBarotrauma.Limb
MirrorPullJoint()Barotrauma.Limb
MouthPosBarotrauma.Limb
MoveToPos(Vector2 pos, float force, bool pullFromCenter=false)Barotrauma.Limb
NameBarotrauma.Limb
OtherWearablesBarotrauma.Limb
ParamsBarotrauma.Limb
PositionBarotrauma.Limb
PullJointEnabledBarotrauma.Limb
PullJointLocalAnchorABarotrauma.Limb
PullJointMaxForceBarotrauma.Limb
PullJointWorldAnchorABarotrauma.Limb
PullJointWorldAnchorBBarotrauma.Limb
ragdollBarotrauma.Limb
ReEnable()Barotrauma.Limb
RefJointIndexBarotrauma.Limb
Release()Barotrauma.Limb
Remove()Barotrauma.Limb
RemovedBarotrauma.Limb
RotationBarotrauma.Limb
ScaleBarotrauma.Limb
SectorHit(Vector2 armorSector, Vector2 simPosition)Barotrauma.Limb
SerializablePropertiesBarotrauma.Limb
SeveredFadeOutTimeBarotrauma.Limb
SimPositionBarotrauma.Limb
StatusEffectsBarotrauma.Limb
SteerForceBarotrauma.Limb
StepOffsetBarotrauma.Limb
SubmarineBarotrauma.Limb
typeBarotrauma.Limb
Update(float deltaTime)Barotrauma.Limb
UpdateAttack(float deltaTime, Vector2 attackSimPos, IDamageable damageTarget, out AttackResult attackResult, float distance=-1, Limb targetLimb=null)Barotrauma.Limb
UpdateBlink(float deltaTime, float referenceRotation)Barotrauma.Limb
WearingItemsBarotrauma.Limb
WorldPositionBarotrauma.Limb