Barotrauma Server Doc
Barotrauma.LinkedSubmarine Member List

This is the complete list of members for Barotrauma.LinkedSubmarine, including all inherited members.

AddLinked(MapEntity entity)Barotrauma.MapEntity
AddUpgrade(Upgrade upgrade, bool createNetworkEvent=false)Barotrauma.MapEntityvirtual
aiTargetBarotrauma.Entityprotected
AiTargetBarotrauma.Entity
AllowedLinksBarotrauma.MapEntity
CargoCapacityBarotrauma.LinkedSubmarine
CheckIsHighlighted()Barotrauma.MapEntityprotectedvirtual
ClearHighlightedEntities()Barotrauma.MapEntitystatic
Clone()Barotrauma.LinkedSubmarinevirtual
Barotrauma::MapEntity.Clone(List< MapEntity > entitiesToClone)Barotrauma.MapEntitystatic
CreateDummy(Submarine mainSub, Submarine linkedSub)Barotrauma.LinkedSubmarinestatic
CreateDummy(Submarine mainSub, string filePath, Vector2 position)Barotrauma.LinkedSubmarinestatic
CreateDummy(Submarine mainSub, XElement element, Vector2 position, ushort id=Entity.NullEntityID)Barotrauma.LinkedSubmarinestatic
CreationIndexBarotrauma.Entity
CreationStackTraceBarotrauma.Entity
DetermineID(ushort id, Submarine submarine)Barotrauma.Entityprotectedvirtual
DisallowedUpgradesBarotrauma.MapEntity
DisallowedUpgradeSetBarotrauma.MapEntity
DrawBelowWaterBarotrauma.MapEntity
DrawOverWaterBarotrauma.MapEntity
DrawPositionBarotrauma.Entity
DummyIDBarotrauma.Entitystatic
DumpIds(int count, string filename)Barotrauma.Entitystatic
Entity(Submarine submarine, ushort id)Barotrauma.Entity
EntityCountBarotrauma.Entitystatic
EntitySpawnerIDBarotrauma.Entitystatic
ErrorLineBarotrauma.Entity
ExternalHighlightBarotrauma.MapEntity
FindEntityByID(ushort ID)Barotrauma.Entitystatic
FindFreeIdBlock(int minBlockSize)Barotrauma.Entitystatic
flippedXBarotrauma.MapEntityprotected
FlippedXBarotrauma.MapEntity
FlippedYBarotrauma.MapEntity
FlipX(bool relativeToSub)Barotrauma.MapEntityvirtual
FlipY(bool relativeToSub)Barotrauma.MapEntityvirtual
FreeID()Barotrauma.Entity
GetEntities()Barotrauma.Entitystatic
GetLinkedEntities< T >(HashSet< T > list=null, int? maxDepth=null, Func< T, bool > filter=null)Barotrauma.MapEntity
GetTransformedQuad()Barotrauma.MapEntityvirtual
GetUpgrade(Identifier identifier)Barotrauma.MapEntity
GetUpgrades()Barotrauma.MapEntity
HasUpgrade(Identifier identifier)Barotrauma.MapEntity
HiddenInGameBarotrauma.MapEntity
highlightedEntitiesBarotrauma.MapEntityprotectedstatic
HighlightedEntitiesBarotrauma.MapEntitystatic
IDBarotrauma.Entity
IdFreedBarotrauma.Entity
InDetectableBarotrauma.Entity
InitializeLoadedLinks(IEnumerable< MapEntity > entities)Barotrauma.MapEntitystatic
InsertToList()Barotrauma.MapEntityprotected
IsHighlightedBarotrauma.MapEntity
IsMouseOn(Vector2 position)Barotrauma.LinkedSubmarinevirtual
LayerBarotrauma.MapEntity
LinkableBarotrauma.LinkedSubmarine
LinkDummyToMainSubmarine()Barotrauma.LinkedSubmarine
LinkedSubmarine(Submarine submarine, ushort id=Entity.NullEntityID)Barotrauma.LinkedSubmarine
linkedToBarotrauma.MapEntity
linkedToIDBarotrauma.MapEntityprotected
Load(ContentXElement element, Submarine submarine, IdRemap idRemap)Barotrauma.LinkedSubmarinestatic
LoadAll(Submarine submarine, XElement parentElement, string filePath, int idOffset)Barotrauma.MapEntitystatic
LoadSubBarotrauma.LinkedSubmarine
MapEntity(MapEntityPrefab prefab, Submarine submarine, ushort id)Barotrauma.MapEntity
MapEntityListBarotrauma.MapEntitystatic
MapEntityUpdateIntervalBarotrauma.MapEntitystatic
MapLoaded(List< MapEntity > entities, bool updateHulls)Barotrauma.MapEntitystatic
MaxEntityCountBarotrauma.Entitystatic
Move(Vector2 amount, bool ignoreContacts=true)Barotrauma.MapEntityvirtual
NameBarotrauma.MapEntity
NullEntityIDBarotrauma.Entitystatic
OnMapLoaded()Barotrauma.LinkedSubmarinevirtual
OriginalContainerIndexBarotrauma.MapEntity
OriginalLinkedToIDBarotrauma.LinkedSubmarine
OriginalModuleIndexBarotrauma.MapEntity
ParseLinks(XElement element, IdRemap idRemap)Barotrauma.MapEntityprotected
PositionBarotrauma.MapEntity
PoweredUpdateIntervalBarotrauma.MapEntitystatic
PrefabBarotrauma.MapEntity
rectBarotrauma.MapEntityprotected
RectBarotrauma.MapEntity
RectHeightBarotrauma.MapEntity
RectWidthBarotrauma.MapEntity
Remove()Barotrauma.MapEntityvirtual
RemoveAll()Barotrauma.Entitystatic
RemovedBarotrauma.Entity
RemoveIfLinkedOutpostDoorInUseBarotrauma.MapEntity
RemoveLinked(MapEntity e)Barotrauma.MapEntity
ReservedIDStartBarotrauma.Entitystatic
ResizeHorizontalBarotrauma.MapEntity
ResizeVerticalBarotrauma.MapEntity
ResolveLinks(IdRemap childRemap)Barotrauma.MapEntity
RespawnManagerIDBarotrauma.Entitystatic
Save(XElement parentElement)Barotrauma.LinkedSubmarinevirtual
ScaleBarotrauma.MapEntity
SetPositionRelativeToMainSub()Barotrauma.LinkedSubmarine
SetUpgrade(Upgrade upgrade, bool createNetworkEvent=false)Barotrauma.MapEntity
ShallowRemove()Barotrauma.MapEntityvirtual
ShouldBeSavedBarotrauma.MapEntity
SightRangeBarotrauma.MapEntity
SimPositionBarotrauma.MapEntity
SoundRangeBarotrauma.MapEntity
SpawnerBarotrauma.Entitystatic
SpawnTimeBarotrauma.Entity
SpriteBarotrauma.MapEntity
SpriteDepthBarotrauma.MapEntity
SpriteDepthOverrideIsSetBarotrauma.MapEntity
SpriteOverrideDepthBarotrauma.MapEntity
SubBarotrauma.LinkedSubmarine
SubmarineBarotrauma.Entity
unresolvedLinkedToIDBarotrauma.MapEntity
Update(float deltaTime, Camera cam)Barotrauma.MapEntityvirtual
UpdateAll(float deltaTime, Camera cam)Barotrauma.MapEntitystatic
UpgradesBarotrauma.MapEntityprotected
WorldPositionBarotrauma.Entity
WorldRectBarotrauma.MapEntity