Barotrauma Server Doc
Barotrauma.LuaGame Member List

This is the complete list of members for Barotrauma.LuaGame, including all inherited members.

AddCommand(string name, string help, LuaCsAction onExecute, LuaCsFunc getValidArgs=null, bool isCheat=false)Barotrauma.LuaGame
AddPriorityCharacter(Character character)Barotrauma.LuaGame
AddPriorityItem(Item item)Barotrauma.LuaGame
AllowWifiChat(bool o)Barotrauma.LuaGame
allowWifiChatBarotrauma.LuaGame
AssignOnClientRequestExecute(string names, object onExecute)Barotrauma.LuaGame
AssignOnExecute(string names, object onExecute)Barotrauma.LuaGame
CharacterUpdateIntervalBarotrauma.LuaGame
ClearPriorityCharacter()Barotrauma.LuaGame
ClearPriorityItem()Barotrauma.LuaGame
CommandsBarotrauma.LuaGame
CreateSignal(string value, int stepsTaken=1, Character sender=null, Item source=null, float power=0, float strength=1)Barotrauma.LuaGamestatic
DisableDisconnectCharacter(bool o)Barotrauma.LuaGame
disableDisconnectCharacterBarotrauma.LuaGame
DisableSpamFilter(bool o)Barotrauma.LuaGame
disableSpamFilterBarotrauma.LuaGame
DispatchRespawnSub()Barotrauma.LuaGamestatic
enableControlHuskBarotrauma.LuaGame
EnableControlHusk(bool o)Barotrauma.LuaGame
EndGame()Barotrauma.LuaGamestatic
ExecuteCommand(string command)Barotrauma.LuaGamestatic
Explode(Vector2 pos, float range=100, float force=30, float damage=30, float structureDamage=30, float itemDamage=30, float empStrength=0, float ballastFloraStrength=0)Barotrauma.LuaGamestatic
ForceLocalVoiceBarotrauma.LuaGame
ForceVoiceBarotrauma.LuaGame
GameScreenBarotrauma.LuaGame
GameSessionBarotrauma.LuaGame
GapUpdateIntervalBarotrauma.LuaGame
GetCustomInterface(Item item)Barotrauma.LuaGamestatic
GetEnabledContentPackages()Barotrauma.LuaGamestatic
GetFabricatorComponent(Item item)Barotrauma.LuaGamestatic
GetHoldableComponent(Item item)Barotrauma.LuaGamestatic
GetItemPrefab(string itemNameOrId)Barotrauma.LuaGamestatic
GetLightComponent(Item item)Barotrauma.LuaGamestatic
GetRespawnSub()Barotrauma.LuaGamestatic
GetSubmarineSteering(Submarine sub)Barotrauma.LuaGamestatic
GetWifiComponent(Item item)Barotrauma.LuaGamestatic
IsCustomCommandPermitted(Identifier command)Barotrauma.LuaGame
IsDedicatedBarotrauma.LuaGame
IsMultiplayerBarotrauma.LuaGame
IsSingleplayerBarotrauma.LuaGame
LoadCampaign(string path, Client client=null)Barotrauma.LuaGame
LoadGame(string path)Barotrauma.LuaGame
Log(string message, ServerLog.MessageType type)Barotrauma.LuaGamestatic
LuaAddedCommandBarotrauma.LuaGame
LuaGame()Barotrauma.LuaGame
MapEntityUpdateIntervalBarotrauma.LuaGame
NetLobbyScreenBarotrauma.LuaGame
OverrideRespawnSub(bool o)Barotrauma.LuaGame
overrideRespawnSubBarotrauma.LuaGame
OverrideSignalRadio(bool o)Barotrauma.LuaGame
overrideSignalRadioBarotrauma.LuaGame
OverrideTraitors(bool o)Barotrauma.LuaGame
overrideTraitorsBarotrauma.LuaGame
PausedBarotrauma.LuaGame
PeerBarotrauma.LuaGame
PoweredUpdateIntervalBarotrauma.LuaGame
RemoveCommand(string name)Barotrauma.LuaGame
RemovePriorityCharacter(Character character)Barotrauma.LuaGame
RemovePriorityItem(Item item)Barotrauma.LuaGame
RespawnManagerBarotrauma.LuaGame
RoundStartedBarotrauma.LuaGame
SaveFolderBarotrauma.LuaGame
SaveGame(string path)Barotrauma.LuaGame
SendDirectChatMessage(string sendername, string text, Character sender, ChatMessageType messageType=ChatMessageType.Private, Client client=null, string iconStyle="")Barotrauma.LuaGamestatic
SendDirectChatMessage(ChatMessage chatMessage, Client client)Barotrauma.LuaGamestatic
SendMessage(string msg, ChatMessageType? messageType=null, Client sender=null, Character character=null)Barotrauma.LuaGamestatic
SendTraitorMessage(WriteOnlyMessage message, Client client)Barotrauma.LuaGamestatic
ServerBarotrauma.LuaGame
ServerSettingsBarotrauma.LuaGame
SettingsBarotrauma.LuaGame
SpawnItem(string name, Vector2 pos, bool inventory=false, Character character=null)Barotrauma.LuaGamestatic
StartGame()Barotrauma.LuaGamestatic
Stop()Barotrauma.LuaGame
UpdatePriorityCharactersBarotrauma.LuaGame
UpdatePriorityItemsBarotrauma.LuaGame
WorldBarotrauma.LuaGame