Barotrauma Server Doc
Barotrauma.WayPoint Member List

This is the complete list of members for Barotrauma.WayPoint, including all inherited members.

AddLinked(MapEntity entity)Barotrauma.MapEntity
AddUpgrade(Upgrade upgrade, bool createNetworkEvent=false)Barotrauma.MapEntityvirtual
AiTargetBarotrauma.Entity
aiTargetBarotrauma.Entityprotected
AllowedLinksBarotrauma.MapEntity
AssignedJobBarotrauma.WayPoint
CheckIsHighlighted()Barotrauma.MapEntityprotectedvirtual
ClearHighlightedEntities()Barotrauma.MapEntitystatic
Clone()Barotrauma.WayPointvirtual
Barotrauma::MapEntity.Clone(List< MapEntity > entitiesToClone)Barotrauma.MapEntitystatic
ConnectedDoorBarotrauma.WayPoint
ConnectedGapBarotrauma.WayPoint
ConnectTo(WayPoint wayPoint2)Barotrauma.WayPoint
CreationIndexBarotrauma.Entity
CreationStackTraceBarotrauma.Entity
CurrentHullBarotrauma.WayPoint
DetermineID(ushort id, Submarine submarine)Barotrauma.Entityprotectedvirtual
DisallowedUpgradesBarotrauma.MapEntity
DisallowedUpgradeSetBarotrauma.MapEntity
DrawBelowWaterBarotrauma.MapEntity
DrawOverWaterBarotrauma.MapEntity
DrawPositionBarotrauma.Entity
DummyIDBarotrauma.Entitystatic
DumpIds(int count, string filename)Barotrauma.Entitystatic
Entity(Submarine submarine, ushort id)Barotrauma.Entity
EntityCountBarotrauma.Entitystatic
EntitySpawnerIDBarotrauma.Entitystatic
ErrorLineBarotrauma.Entity
ExitPointSizeBarotrauma.WayPoint
ExitPointWorldRectBarotrauma.WayPoint
ExternalHighlightBarotrauma.MapEntity
FindEntityByID(ushort ID)Barotrauma.Entitystatic
FindFreeIdBlock(int minBlockSize)Barotrauma.Entitystatic
FindHull()Barotrauma.WayPoint
FlippedXBarotrauma.MapEntity
flippedXBarotrauma.MapEntityprotected
FlippedYBarotrauma.MapEntity
FlipX(bool relativeToSub)Barotrauma.MapEntityvirtual
FlipY(bool relativeToSub)Barotrauma.MapEntityvirtual
FreeID()Barotrauma.Entity
GenerateSubWaypoints(Submarine submarine)Barotrauma.WayPointstatic
GetEntities()Barotrauma.Entitystatic
GetLinkedEntities< T >(HashSet< T > list=null, int? maxDepth=null, Func< T, bool > filter=null)Barotrauma.MapEntity
GetRandom(SpawnType spawnType=SpawnType.Human, JobPrefab assignedJob=null, Submarine sub=null, bool useSyncedRand=false, string spawnPointTag=null, bool ignoreSubmarine=false)Barotrauma.WayPointstatic
GetTransformedQuad()Barotrauma.MapEntityvirtual
GetUpgrade(Identifier identifier)Barotrauma.MapEntity
GetUpgrades()Barotrauma.MapEntity
HasUpgrade(Identifier identifier)Barotrauma.MapEntity
HiddenInGameBarotrauma.MapEntity
highlightedEntitiesBarotrauma.MapEntityprotectedstatic
HighlightedEntitiesBarotrauma.MapEntitystatic
IDBarotrauma.Entity
IdCardDescBarotrauma.WayPoint
IdCardTagsBarotrauma.WayPoint
IdFreedBarotrauma.Entity
InDetectableBarotrauma.Entity
InitializeLinks()Barotrauma.WayPoint
InitializeLoadedLinks(IEnumerable< MapEntity > entities)Barotrauma.MapEntitystatic
InsertToList()Barotrauma.MapEntityprotected
IsHighlightedBarotrauma.MapEntity
IsInWaterBarotrauma.WayPoint
IsMouseOn(Vector2 position)Barotrauma.MapEntityvirtual
IsObstructedBarotrauma.WayPoint
IsTraversableBarotrauma.WayPoint
LaddersBarotrauma.WayPoint
LadderWaypointIntervalBarotrauma.WayPointstatic
LayerBarotrauma.MapEntity
LinkableBarotrauma.MapEntity
linkedToBarotrauma.MapEntity
linkedToIDBarotrauma.MapEntityprotected
Load(ContentXElement element, Submarine submarine, IdRemap idRemap)Barotrauma.WayPointstatic
LoadAll(Submarine submarine, XElement parentElement, string filePath, int idOffset)Barotrauma.MapEntitystatic
MapEntity(MapEntityPrefab prefab, Submarine submarine, ushort id)Barotrauma.MapEntity
MapEntityListBarotrauma.MapEntitystatic
MapEntityUpdateIntervalBarotrauma.MapEntitystatic
MapLoaded(List< MapEntity > entities, bool updateHulls)Barotrauma.MapEntitystatic
MaxEntityCountBarotrauma.Entitystatic
Move(Vector2 amount, bool ignoreContacts=true)Barotrauma.MapEntityvirtual
NameBarotrauma.WayPoint
NullEntityIDBarotrauma.Entitystatic
OnGapStateChanged(bool open, Gap gap)Barotrauma.WayPoint
OnLinksChangedBarotrauma.WayPoint
OnMapLoaded()Barotrauma.WayPointvirtual
OriginalContainerIndexBarotrauma.MapEntity
OriginalModuleIndexBarotrauma.MapEntity
ParseLinks(XElement element, IdRemap idRemap)Barotrauma.MapEntityprotected
PositionBarotrauma.MapEntity
PoweredUpdateIntervalBarotrauma.MapEntitystatic
PrefabBarotrauma.MapEntity
rectBarotrauma.MapEntityprotected
RectBarotrauma.MapEntity
RectHeightBarotrauma.MapEntity
RectWidthBarotrauma.MapEntity
Remove()Barotrauma.WayPointvirtual
RemoveAll()Barotrauma.Entitystatic
RemovedBarotrauma.Entity
RemoveIfLinkedOutpostDoorInUseBarotrauma.MapEntity
RemoveLinked(MapEntity e)Barotrauma.MapEntity
ReservedIDStartBarotrauma.Entitystatic
ResizeHorizontalBarotrauma.MapEntity
ResizeVerticalBarotrauma.MapEntity
ResolveLinks(IdRemap childRemap)Barotrauma.MapEntity
RespawnManagerIDBarotrauma.Entitystatic
RuinBarotrauma.WayPoint
Save(XElement parentElement)Barotrauma.WayPointvirtual
ScaleBarotrauma.MapEntity
SelectCrewSpawnPoints(List< CharacterInfo > crew, Submarine submarine)Barotrauma.WayPointstatic
SetUpgrade(Upgrade upgrade, bool createNetworkEvent=false)Barotrauma.MapEntity
ShallowRemove()Barotrauma.WayPointvirtual
ShouldBeSavedBarotrauma.MapEntity
ShowWayPointsBarotrauma.WayPointstatic
SightRangeBarotrauma.MapEntity
SimPositionBarotrauma.MapEntity
SoundRangeBarotrauma.MapEntity
SpawnerBarotrauma.Entitystatic
SpawnTimeBarotrauma.Entity
spawnTypeBarotrauma.WayPointprotected
SpawnTypeBarotrauma.WayPoint
SpriteBarotrauma.MapEntity
SpriteDepthBarotrauma.MapEntity
SpriteDepthOverrideIsSetBarotrauma.MapEntity
SpriteOverrideDepthBarotrauma.MapEntity
StairsBarotrauma.WayPoint
SubmarineBarotrauma.Entity
TagsBarotrauma.WayPoint
TunnelBarotrauma.WayPoint
Type enum nameBarotrauma.WayPoint
unresolvedLinkedToIDBarotrauma.MapEntity
Update(float deltaTime, Camera cam)Barotrauma.MapEntityvirtual
UpdateAll(float deltaTime, Camera cam)Barotrauma.MapEntitystatic
UpgradesBarotrauma.MapEntityprotected
WayPoint(Vector2 position, SpawnType spawnType, Submarine submarine, Gap gap=null)Barotrauma.WayPoint
WayPoint(MapEntityPrefab prefab, Rectangle rectangle)Barotrauma.WayPoint
WayPoint(Rectangle newRect, Submarine submarine)Barotrauma.WayPoint
WayPoint(Type type, Rectangle newRect, Submarine submarine, ushort id=Entity.NullEntityID)Barotrauma.WayPoint
WayPointListBarotrauma.WayPointstatic
WorldPositionBarotrauma.Entity
WorldRectBarotrauma.MapEntity