Barotrauma Server Doc
- n -
NameAsIdentifier() :
Barotrauma.ContentXElement
NameMatches() :
Barotrauma.ContentPackage
,
Barotrauma.MapEntityPrefab
NameTag() :
Barotrauma.Items.Components.NameTag
NearlyFullCondition() :
Barotrauma.AIObjectiveRepairItems
NeedsDivingGear() :
Barotrauma.HumanAIController
NestMission() :
Barotrauma.NestMission
NetCrewMember() :
Barotrauma.MedicalClinic.NetCrewMember
NetEntityEvent() :
Barotrauma.Networking.NetEntityEvent
NetLobbyScreen() :
Barotrauma.NetLobbyScreen
NetMessageReceived() :
Barotrauma.LuaCsNetworking
NetworkConnection() :
Barotrauma.Networking.NetworkConnection
NetworkFireSource() :
Barotrauma.Hull.NetworkFireSource
NetworkSerialize() :
Barotrauma.NetworkSerialize
NeutralizeBallast() :
Barotrauma.Submarine
Next() :
Barotrauma.MTRandom
NextBytes() :
Barotrauma.MTRandom
NextDouble() :
Barotrauma.MTRandom
NextFrame() :
Barotrauma.LuaCsTimer
NextInt32() :
Barotrauma.MTRandom
Node() :
Barotrauma.Items.Components.ElectricalDischarger.Node
,
Barotrauma.PrefabCollection< T >.InheritanceTreeCollection.Node
None() :
Barotrauma.Option< T >
Normalize() :
Voronoi2.DoubleVector2
NotComponent() :
Barotrauma.Items.Components.NotComponent
NotifyCrash() :
Barotrauma.Networking.GameServer
NotifyMissionsUnlockedThisRound() :
Barotrauma.MissionAction
NPCChangeTeamAction() :
Barotrauma.NPCChangeTeamAction
NPCConversation() :
Barotrauma.NPCConversation
NPCConversationCollection() :
Barotrauma.NPCConversationCollection
NPCConversationsFile() :
Barotrauma.NPCConversationsFile
NPCFollowAction() :
Barotrauma.NPCFollowAction
NPCOperateItemAction() :
Barotrauma.NPCOperateItemAction
NPCPersonalityTrait() :
Barotrauma.NPCPersonalityTrait
NPCPersonalityTraitsFile() :
Barotrauma.NPCPersonalityTraitsFile
NPCSetsFile() :
Barotrauma.NPCSetsFile
NPCWaitAction() :
Barotrauma.NPCWaitAction
NumberOfMissionsAtLocation() :
Barotrauma.CampaignMode
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