- v -
- ValidateEntity()
: Barotrauma.Networking.NetEntityEventManager
- ValidateEventData()
: Barotrauma.Items.Components.ButtonTerminal
, Barotrauma.Items.Components.Fabricator
, Barotrauma.Items.Components.ItemComponent
, Barotrauma.Items.Components.Projectile
, Barotrauma.Items.Components.Wire
- ValidateMissionPrefabs()
: Barotrauma.MissionMode
- ValidateMissionType()
: Barotrauma.MissionMode
- ValidPowerConnection()
: Barotrauma.Items.Components.Powered
- ValueEquals()
: Barotrauma.Option< T >
- VariantOf()
: Barotrauma.ContentXElement
- VectorToWorldGrid()
: Barotrauma.Submarine
- Vent()
: Barotrauma.Items.Components.Vent
- VerifyState()
: Barotrauma.Abilities.CharacterAbility
, Barotrauma.Abilities.CharacterAbilityModifyFlag
, Barotrauma.Abilities.CharacterAbilityModifyStat
, Barotrauma.Abilities.CharacterAbilityModifyStatToFlooding
, Barotrauma.Abilities.CharacterAbilityModifyStatToLevel
, Barotrauma.Abilities.CharacterAbilityModifyStatToSkill
, Barotrauma.Abilities.CharacterAbilityPsychoClown
- ViableForRepair()
: Barotrauma.AIObjectiveRepairItems
- Visit()
: Barotrauma.Map
- VoipQueue()
: Barotrauma.Networking.VoipQueue
- VoipServer()
: Barotrauma.Networking.VoipServer
- Voronoi()
: Voronoi2.Voronoi
- VoronoiCell()
: Voronoi2.VoronoiCell