Client LuaCsForBarotrauma
AbilityObjects.cs
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using
System.Collections.Generic;
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namespace
Barotrauma.Abilities
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{
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abstract
class
AbilityObject
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{
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// kept as blank for now, as we are using a composition and only using this object to enforce parameter types
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}
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class
AbilityCharacter
:
AbilityObject
,
IAbilityCharacter
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{
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public
AbilityCharacter
(
Character
character)
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{
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Character
= character;
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}
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public
Character
Character
{
get
;
set
; }
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}
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}
Barotrauma.Abilities.AbilityCharacter
Definition:
AbilityObjects.cs:11
Barotrauma.Abilities.AbilityCharacter.AbilityCharacter
AbilityCharacter(Character character)
Definition:
AbilityObjects.cs:12
Barotrauma.Abilities.AbilityObject
Definition:
AbilityObjects.cs:6
Barotrauma.Character
Definition:
BarotraumaShared/SharedSource/Characters/Character.cs:32
Barotrauma.Abilities.IAbilityCharacter
Definition:
AbilityInterfaces.cs:29
Barotrauma.Abilities
Definition:
AbilityCondition.cs:5
Barotrauma
BarotraumaShared
SharedSource
Characters
Talents
Abilities
AbilityObjects.cs
Generated by
1.9.1