Client LuaCsForBarotrauma
BarotraumaClient/ClientSource/Events/Missions/GoToMission.cs
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namespace
Barotrauma
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{
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partial class
GoToMission : Mission
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{
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public
override
bool
DisplayAsCompleted
=>
State
>=
Prefab
.MaxProgressState;
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public
override
bool
DisplayAsFailed
=>
false
;
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}
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}
Barotrauma.GoToMission.DisplayAsFailed
override bool DisplayAsFailed
Definition:
BarotraumaClient/ClientSource/Events/Missions/GoToMission.cs:6
Barotrauma.GoToMission.DisplayAsCompleted
override bool DisplayAsCompleted
Definition:
BarotraumaClient/ClientSource/Events/Missions/GoToMission.cs:5
Barotrauma.Mission.State
virtual int? State
Definition:
BarotraumaShared/SharedSource/Events/Missions/Mission.cs:23
Barotrauma.Prefab
Definition:
Prefab.cs:11
Barotrauma
Definition:
AchievementManager.cs:12
Barotrauma
BarotraumaClient
ClientSource
Events
Missions
GoToMission.cs
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