Client LuaCsForBarotrauma
BarotraumaClient/ClientSource/GameSession/UpgradeManager.cs
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#nullable enable
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using
Barotrauma
.
Networking
;
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using
System.Linq;
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namespace
Barotrauma
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{
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partial class
UpgradeManager
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{
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partial
void
UpgradeNPCSpeak(
string
text,
bool
isSinglePlayer, Character? character)
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{
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if
(Level.Loaded?.StartOutpost?.Info?.OutpostNPCs ==
null
) {
return
; }
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if
(character !=
null
)
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{
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character.Speak(text,
ChatMessageType
.Default);
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return
;
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}
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foreach
(Character npc
in
Level.Loaded.StartOutpost.Info.OutpostNPCs.SelectMany(kpv => kpv.Value))
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{
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if
(npc.CampaignInteractionType == CampaignMode.InteractionType.Upgrade)
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{
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npc.Speak(text,
ChatMessageType
.Default);
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break
;
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}
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}
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}
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}
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}
Barotrauma.Networking
Definition:
LuaBarotraumaAdditions.cs:9
Barotrauma.Networking.ChatMessageType
ChatMessageType
Definition:
BarotraumaShared/SharedSource/Networking/ChatMessage.cs:10
Barotrauma
Definition:
AchievementManager.cs:12
Barotrauma
BarotraumaClient
ClientSource
GameSession
UpgradeManager.cs
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1.9.1