2 using System.Collections.Generic;
4 using MoonSharp.Interpreter;
5 using Microsoft.Xna.Framework;
19 return GameMain.Server.ConnectedClients;
49 using System.Reflection;
53 partial class Character
69 MethodInfo method = typeof(
Item).GetMethod(nameof(
Item.GetComponent));
70 MethodInfo
generic = method.MakeGenericMethod(type);
71 return generic.Invoke(
this,
null);
76 partial class ItemPrefab
103 partial class CustomInterface
107 partial
struct Signal
static bool IsSingleplayer
object GetComponentString(string component)
static ItemPrefab GetItemPrefab(string itemNameOrId)
static Type GetType(string typeName)
void AddLinked(MapEntity entity)
static MapEntityPrefab Find(string name, string identifier=null, bool showErrorMessages=true)
Find a matching map entity prefab
static IReadOnlyList< Client > ClientList
Option< AccountId > AccountId
The ID of the account used to authenticate this session. This value can be used as a persistent value...
override IReadOnlyList< Client > ConnectedClients