Client LuaCsForBarotrauma
HashlessFile.cs
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namespace
Barotrauma
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{
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[NotSyncedInMultiplayer]
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public
abstract
class
HashlessFile
:
ContentFile
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{
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public
HashlessFile
(
ContentPackage
contentPackage,
ContentPath
path) : base(contentPackage, path) { }
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public
sealed
override
Md5Hash
CalculateHash
() =>
Md5Hash
.
Blank
;
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}
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}
Barotrauma.ContentFile
Base class for content file types, which are loaded from filelist.xml via reflection....
Definition:
ContentFile.cs:23
Barotrauma.ContentPackage
Definition:
ContentPackage.cs:18
Barotrauma.ContentPath
Definition:
ContentPath.cs:11
Barotrauma.HashlessFile
Definition:
HashlessFile.cs:5
Barotrauma.HashlessFile.CalculateHash
sealed override Md5Hash CalculateHash()
Barotrauma.HashlessFile.HashlessFile
HashlessFile(ContentPackage contentPackage, ContentPath path)
Definition:
HashlessFile.cs:6
Barotrauma.Md5Hash
Definition:
Md5Hash.cs:13
Barotrauma.Md5Hash.Blank
static readonly Md5Hash Blank
Definition:
Md5Hash.cs:14
Barotrauma
Definition:
AchievementManager.cs:12
Barotrauma
BarotraumaShared
SharedSource
ContentManagement
ContentFile
HashlessFile.cs
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