Client LuaCsForBarotrauma
IBallastFloraState.cs
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#if CLIENT
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using
Microsoft.Xna.Framework.Graphics;
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#endif
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namespace
Barotrauma.MapCreatures.Behavior
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{
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enum
ExitState
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{
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Running
,
// State is running
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Terminate
,
// State has exited
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ReturnLast
// Return to the last running state if any
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}
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interface
IBallastFloraState
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{
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public
void
Enter
();
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public
void
Exit
();
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public
void
Update
(
float
deltaTime);
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public
ExitState
GetState
();
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}
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}
Barotrauma.MapCreatures.Behavior.IBallastFloraState
Definition:
IBallastFloraState.cs:15
Barotrauma.MapCreatures.Behavior.IBallastFloraState.Enter
void Enter()
Barotrauma.MapCreatures.Behavior.IBallastFloraState.Update
void Update(float deltaTime)
Barotrauma.MapCreatures.Behavior.IBallastFloraState.Exit
void Exit()
Barotrauma.MapCreatures.Behavior.IBallastFloraState.GetState
ExitState GetState()
Barotrauma.MapCreatures.Behavior
Definition:
BarotraumaShared/SharedSource/Map/Creatures/BallastFloraBehavior.cs:16
Barotrauma.MapCreatures.Behavior.ExitState
ExitState
Definition:
IBallastFloraState.cs:8
Barotrauma.MapCreatures.Behavior.ExitState.Terminate
@ Terminate
Barotrauma.MapCreatures.Behavior.ExitState.Running
@ Running
Barotrauma.MapCreatures.Behavior.ExitState.ReturnLast
@ ReturnLast
Barotrauma
BarotraumaShared
SharedSource
Map
Creatures
State
IBallastFloraState.cs
Generated by
1.9.1