Client LuaCsForBarotrauma
ISpatialEntity.cs
1
using
Microsoft.Xna.Framework;
2
3
namespace
Barotrauma
4
{
5
interface
ISpatialEntity
6
{
7
Vector2
Position
{
get
; }
8
Vector2
WorldPosition
{
get
; }
9
Vector2
SimPosition
{
get
; }
10
Submarine
Submarine
{
get
; }
11
}
12
13
interface
IIgnorable
:
ISpatialEntity
14
{
15
bool
IgnoreByAI
(
Character
character);
16
bool
OrderedToBeIgnored
{
get
;
set
; }
17
}
18
}
Barotrauma.Character
Definition:
BarotraumaShared/SharedSource/Characters/Character.cs:32
Barotrauma.Submarine
Definition:
BarotraumaShared/SharedSource/Map/Submarine.cs:25
Barotrauma.IIgnorable
Definition:
ISpatialEntity.cs:14
Barotrauma.IIgnorable.IgnoreByAI
bool IgnoreByAI(Character character)
Barotrauma.IIgnorable.OrderedToBeIgnored
bool OrderedToBeIgnored
Definition:
ISpatialEntity.cs:16
Barotrauma.ISpatialEntity
Definition:
ISpatialEntity.cs:6
Barotrauma.ISpatialEntity.WorldPosition
Vector2 WorldPosition
Definition:
ISpatialEntity.cs:8
Barotrauma.ISpatialEntity.SimPosition
Vector2 SimPosition
Definition:
ISpatialEntity.cs:9
Barotrauma.ISpatialEntity.Position
Vector2 Position
Definition:
ISpatialEntity.cs:7
Barotrauma
Definition:
AchievementManager.cs:12
Barotrauma
BarotraumaShared
SharedSource
Map
ISpatialEntity.cs
Generated by
1.9.1