Client LuaCsForBarotrauma
ISpatialEntity.cs
1 using Microsoft.Xna.Framework;
2 
3 namespace Barotrauma
4 {
5  interface ISpatialEntity
6  {
7  Vector2 Position { get; }
8  Vector2 WorldPosition { get; }
9  Vector2 SimPosition { get; }
11  }
12 
14  {
15  bool IgnoreByAI(Character character);
16  bool OrderedToBeIgnored { get; set; }
17  }
18 }
bool IgnoreByAI(Character character)