22 public override void Update(
float deltaTime)
24 int remainingTries = 100;
25 string? throwaway =
null;
28 while (remainingTries > 0 && !subActions.IsFinished(ref throwaway))
30 subActions.Update(deltaTime);
static EntitySpawner Spawner
void Update(bool createNetworkEvents=true)
Executes all the child actions when the round ends.
override bool IsFinished(ref string goToLabel)
Has the action finished.
override string ToDebugString()
Rich test to display in debugdraw
override void Update(float deltaTime)
OnRoundEndAction(ScriptedEvent parentEvent, ContentXElement element)