Barotrauma Client Doc
Barotrauma.AIObjectiveExtinguishFires Member List

This is the complete list of members for Barotrauma.AIObjectiveExtinguishFires, including all inherited members.

AbandonWhenCannotCompleteSubjectivesBarotrauma.AIObjectiveLoop< Hull >
Act(float deltaTime)Barotrauma.AIObjectiveLoop< Hull >protected
AddTarget(T target)Barotrauma.AIObjectiveLoop< Hull >
AIObjectiveExtinguishFires(Character character, AIObjectiveManager objectiveManager, float priorityModifier=1)Barotrauma.AIObjectiveExtinguishFires
AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, Identifier option=default)Barotrauma.AIObjectiveLoop< Hull >
AllowInAnySubBarotrauma.AIObjectiveExtinguishFires
AllowSubObjectiveSortingBarotrauma.AIObjectiveLoop< Hull >
AllowWhileHandcuffedBarotrauma.AIObjectiveLoop< Hull >
CanBeCompletedBarotrauma.AIObjectiveLoop< Hull >
CheckObjectiveSpecific()Barotrauma.AIObjectiveLoop< Hull >protected
CreateObjectives()Barotrauma.AIObjectiveLoop< Hull >protectedvirtual
Filter(Hull hull)Barotrauma.AIObjectiveExtinguishFiresprotected
AIObjectiveLoop< Hull >.Filter(T target)Barotrauma.AIObjectiveLoop< Hull >protectedpure virtual
FindTargets()Barotrauma.AIObjectiveLoop< Hull >protectedvirtual
ForceOrderPriorityBarotrauma.AIObjectiveLoop< Hull >protected
ForceRunBarotrauma.AIObjectiveExtinguishFires
GetFireSeverity(Hull hull)Barotrauma.AIObjectiveExtinguishFiresstatic
GetList()Barotrauma.AIObjectiveExtinguishFiresprotectedvirtual
GetPriority()Barotrauma.AIObjectiveLoop< Hull >protected
IdentifierBarotrauma.AIObjectiveExtinguishFires
ignoreListBarotrauma.AIObjectiveLoop< Hull >protected
IgnoreListClearIntervalBarotrauma.AIObjectiveLoop< Hull >protected
InverseTargetEvaluationBarotrauma.AIObjectiveLoop< Hull >
IsLoopBarotrauma.AIObjectiveLoop< Hull >
IsValidTarget(Hull hull, Character character)Barotrauma.AIObjectiveExtinguishFiresstatic
MaxTargetsBarotrauma.AIObjectiveLoop< Hull >protected
ObjectiveConstructor(Hull target)Barotrauma.AIObjectiveExtinguishFiresprotected
AIObjectiveLoop< Hull >.ObjectiveConstructor(T target)Barotrauma.AIObjectiveLoop< Hull >protectedpure virtual
ObjectivesBarotrauma.AIObjectiveLoop< Hull >
OnObjectiveCompleted(AIObjective objective, Hull target)Barotrauma.AIObjectiveExtinguishFiresprotected
AIObjectiveLoop< Hull >.OnObjectiveCompleted(AIObjective objective, T target)Barotrauma.AIObjectiveLoop< Hull >protectedpure virtual
ReportedTargetsBarotrauma.AIObjectiveLoop< Hull >
Reset()Barotrauma.AIObjectiveLoop< Hull >
ResetWhenClearingIgnoreListBarotrauma.AIObjectiveLoop< Hull >protected
TargetEvaluation()Barotrauma.AIObjectiveExtinguishFiresprotectedvirtual
TargetsBarotrauma.AIObjectiveLoop< Hull >
TargetUpdateTimeMultiplierBarotrauma.AIObjectiveLoop< Hull >protected
targetUpdateTimerBarotrauma.AIObjectiveLoop< Hull >protected
Update(float deltaTime)Barotrauma.AIObjectiveLoop< Hull >
UpdateTargets()Barotrauma.AIObjectiveLoop< Hull >protected