AbandonWhenCannotCompleteSubjectives | Barotrauma.AIObjectiveLoop< Item > | |
Act(float deltaTime) | Barotrauma.AIObjectiveLoop< Item > | protected |
AddTarget(T target) | Barotrauma.AIObjectiveLoop< Item > | |
AIObjectiveLoop(Character character, AIObjectiveManager objectiveManager, float priorityModifier, Identifier option=default) | Barotrauma.AIObjectiveLoop< Item > | |
AIObjectiveRepairItems(Character character, AIObjectiveManager objectiveManager, float priorityModifier=1, Item prioritizedItem=null) | Barotrauma.AIObjectiveRepairItems | |
AllowInFriendlySubs | Barotrauma.AIObjectiveRepairItems | |
AllowMultipleInstances | Barotrauma.AIObjectiveRepairItems | |
AllowSubObjectiveSorting | Barotrauma.AIObjectiveLoop< Item > | |
AllowWhileHandcuffed | Barotrauma.AIObjectiveLoop< Item > | |
CanBeCompleted | Barotrauma.AIObjectiveLoop< Item > | |
CheckObjectiveSpecific() | Barotrauma.AIObjectiveLoop< Item > | protected |
CreateObjectives() | Barotrauma.AIObjectiveRepairItems | protectedvirtual |
Filter(Item item) | Barotrauma.AIObjectiveRepairItems | protected |
AIObjectiveLoop< Item >.Filter(T target) | Barotrauma.AIObjectiveLoop< Item > | protectedpure virtual |
FindTargets() | Barotrauma.AIObjectiveLoop< Item > | protectedvirtual |
ForceOrderPriority | Barotrauma.AIObjectiveLoop< Item > | protected |
GetList() | Barotrauma.AIObjectiveRepairItems | protectedvirtual |
GetPriority() | Barotrauma.AIObjectiveLoop< Item > | protected |
GetTargetPriority(Item item, Character character, float requiredSuccessFactor=0) | Barotrauma.AIObjectiveRepairItems | static |
Identifier | Barotrauma.AIObjectiveRepairItems | |
ignoreList | Barotrauma.AIObjectiveLoop< Item > | protected |
IgnoreListClearInterval | Barotrauma.AIObjectiveLoop< Item > | protected |
InverseTargetEvaluation | Barotrauma.AIObjectiveLoop< Item > | |
IsDuplicate< T >(T otherObjective) | Barotrauma.AIObjectiveRepairItems | |
IsLoop | Barotrauma.AIObjectiveLoop< Item > | |
IsValidTarget(Item item, Character character) | Barotrauma.AIObjectiveRepairItems | static |
MaxTargets | Barotrauma.AIObjectiveLoop< Item > | protected |
NearlyFullCondition(Item item) | Barotrauma.AIObjectiveRepairItems | static |
ObjectiveConstructor(Item item) | Barotrauma.AIObjectiveRepairItems | protected |
AIObjectiveLoop< Item >.ObjectiveConstructor(T target) | Barotrauma.AIObjectiveLoop< Item > | protectedpure virtual |
Objectives | Barotrauma.AIObjectiveLoop< Item > | |
OnObjectiveCompleted(AIObjective objective, Item target) | Barotrauma.AIObjectiveRepairItems | protected |
AIObjectiveLoop< Item >.OnObjectiveCompleted(AIObjective objective, T target) | Barotrauma.AIObjectiveLoop< Item > | protectedpure virtual |
PrioritizedItem | Barotrauma.AIObjectiveRepairItems | |
RelevantSkill | Barotrauma.AIObjectiveRepairItems | |
ReportedTargets | Barotrauma.AIObjectiveLoop< Item > | |
RequiredSuccessFactor | Barotrauma.AIObjectiveRepairItems | static |
Reset() | Barotrauma.AIObjectiveLoop< Item > | |
ResetWhenClearingIgnoreList | Barotrauma.AIObjectiveLoop< Item > | protected |
TargetEvaluation() | Barotrauma.AIObjectiveRepairItems | protectedvirtual |
Targets | Barotrauma.AIObjectiveLoop< Item > | |
TargetUpdateTimeMultiplier | Barotrauma.AIObjectiveLoop< Item > | protected |
targetUpdateTimer | Barotrauma.AIObjectiveLoop< Item > | protected |
Update(float deltaTime) | Barotrauma.AIObjectiveLoop< Item > | |
UpdateTargets() | Barotrauma.AIObjectiveLoop< Item > | protected |
ViableForRepair(Item item, Character character, HumanAIController humanAIController) | Barotrauma.AIObjectiveRepairItems | static |