Barotrauma Client Doc
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Public Member Functions | |
override bool | IsDuplicate< T > (T otherObjective) |
AIObjectiveRepairItems (Character character, AIObjectiveManager objectiveManager, float priorityModifier=1, Item prioritizedItem=null) | |
Public Member Functions inherited from Barotrauma.AIObjectiveLoop< Item > | |
bool | AddTarget (T target) |
AIObjectiveLoop (Character character, AIObjectiveManager objectiveManager, float priorityModifier, Identifier option=default) | |
override void | Update (float deltaTime) |
override void | Reset () |
Static Public Member Functions | |
static bool | ViableForRepair (Item item, Character character, HumanAIController humanAIController) |
static bool | NearlyFullCondition (Item item) |
static float | GetTargetPriority (Item item, Character character, float requiredSuccessFactor=0) |
static bool | IsValidTarget (Item item, Character character) |
Public Attributes | |
Identifier | RelevantSkill |
If set, only fix items where required skill matches this. More... | |
Static Public Attributes | |
static readonly float | RequiredSuccessFactor = 0.4f |
Protected Member Functions | |
override void | CreateObjectives () |
override bool | Filter (Item item) |
override float | TargetEvaluation () |
override IEnumerable< Item > | GetList () |
List of all possible items of the specified type. Used for filtering the removed objectives. More... | |
override AIObjective | ObjectiveConstructor (Item item) |
override void | OnObjectiveCompleted (AIObjective objective, Item target) |
Protected Member Functions inherited from Barotrauma.AIObjectiveLoop< Item > | |
override void | Act (float deltaTime) |
override bool | CheckObjectiveSpecific () |
override float | GetPriority () |
void | UpdateTargets () |
virtual void | FindTargets () |
abstract void | OnObjectiveCompleted (AIObjective objective, T target) |
abstract AIObjective | ObjectiveConstructor (T target) |
abstract bool | Filter (T target) |
Properties | |
override Identifier | Identifier = "repair items".ToIdentifier() [get, set] |
Item | PrioritizedItem [get] |
override bool | AllowMultipleInstances [get] |
override bool | AllowInFriendlySubs [get] |
Properties inherited from Barotrauma.AIObjectiveLoop< Item > | |
HashSet< T > | Targets [get] |
Dictionary< T, AIObjective > | Objectives [get] |
virtual float | TargetUpdateTimeMultiplier [get] |
virtual float | IgnoreListClearInterval [get] |
HashSet< T > | ReportedTargets [get] |
override bool | CanBeCompleted [get] |
override bool | AbandonWhenCannotCompleteSubjectives [get] |
override bool | AllowSubObjectiveSorting [get] |
override bool | AllowWhileHandcuffed [get] |
virtual bool | InverseTargetEvaluation [get] |
virtual bool | ResetWhenClearingIgnoreList [get] |
virtual bool | ForceOrderPriority [get] |
virtual int | MaxTargets [get] |
override bool | IsLoop [get, set] |
Additional Inherited Members | |
Protected Attributes inherited from Barotrauma.AIObjectiveLoop< Item > | |
HashSet< T > | ignoreList |
float | targetUpdateTimer |
Definition at line 10 of file AIObjectiveRepairItems.cs.
Barotrauma.AIObjectiveRepairItems.AIObjectiveRepairItems | ( | Character | character, |
AIObjectiveManager | objectiveManager, | ||
float | priorityModifier = 1 , |
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Item | prioritizedItem = null |
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Definition at line 28 of file AIObjectiveRepairItems.cs.
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protectedvirtual |
Reimplemented from Barotrauma.AIObjectiveLoop< Item >.
Definition at line 34 of file AIObjectiveRepairItems.cs.
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protected |
Definition at line 65 of file AIObjectiveRepairItems.cs.
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protectedvirtual |
List of all possible items of the specified type. Used for filtering the removed objectives.
Implements Barotrauma.AIObjectiveLoop< Item >.
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static |
Definition at line 128 of file AIObjectiveRepairItems.cs.
override bool Barotrauma.AIObjectiveRepairItems.IsDuplicate< T > | ( | T | otherObjective | ) |
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static |
Definition at line 147 of file AIObjectiveRepairItems.cs.
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static |
Definition at line 92 of file AIObjectiveRepairItems.cs.
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protected |
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protected |
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protectedvirtual |
Implements Barotrauma.AIObjectiveLoop< Item >.
Definition at line 97 of file AIObjectiveRepairItems.cs.
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static |
Definition at line 82 of file AIObjectiveRepairItems.cs.
Identifier Barotrauma.AIObjectiveRepairItems.RelevantSkill |
If set, only fix items where required skill matches this.
Definition at line 17 of file AIObjectiveRepairItems.cs.
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static |
Definition at line 24 of file AIObjectiveRepairItems.cs.
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get |
Definition at line 22 of file AIObjectiveRepairItems.cs.
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get |
Definition at line 21 of file AIObjectiveRepairItems.cs.
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getset |
Definition at line 12 of file AIObjectiveRepairItems.cs.
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get |
Definition at line 19 of file AIObjectiveRepairItems.cs.