Definition at line 6 of file AbilityCondition.cs.
◆ TargetType
Enumerator |
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Any | |
Enemy | |
Ally | |
NotSelf | |
Alive | |
Monster | |
InFriendlySubmarine | |
Definition at line 25 of file AbilityCondition.cs.
◆ AbilityCondition()
◆ IsViableTarget()
bool Barotrauma.Abilities.AbilityCondition.IsViableTarget |
( |
IEnumerable< TargetType > |
targetTypes, |
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|
Character |
targetCharacter |
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) |
| |
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protected |
◆ MatchesCondition() [1/2]
abstract bool Barotrauma.Abilities.AbilityCondition.MatchesCondition |
( |
| ) |
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pure virtual |
◆ MatchesCondition() [2/2]
abstract bool Barotrauma.Abilities.AbilityCondition.MatchesCondition |
( |
AbilityObject |
abilityObject | ) |
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pure virtual |
◆ ParseTargetTypes()
List<TargetType> Barotrauma.Abilities.AbilityCondition.ParseTargetTypes |
( |
string[] |
targetTypeStrings | ) |
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protected |
◆ character
Character Barotrauma.Abilities.AbilityCondition.character |
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protected |
◆ characterTalent
◆ invert
bool Barotrauma.Abilities.AbilityCondition.invert |
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protected |
◆ AllowClientSimulation
virtual bool Barotrauma.Abilities.AbilityCondition.AllowClientSimulation |
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get |