Definition at line 6 of file AbilityCondition.cs.
◆ TargetType
| Enumerator |
|---|
| Any | |
| Enemy | |
| Ally | |
| NotSelf | |
| Alive | |
| Monster | |
| InFriendlySubmarine | |
Definition at line 25 of file AbilityCondition.cs.
◆ AbilityCondition()
◆ IsViableTarget()
| bool Barotrauma.Abilities.AbilityCondition.IsViableTarget |
( |
IEnumerable< TargetType > |
targetTypes, |
|
|
Character |
targetCharacter |
|
) |
| |
|
protected |
◆ MatchesCondition() [1/2]
| abstract bool Barotrauma.Abilities.AbilityCondition.MatchesCondition |
( |
| ) |
|
|
pure virtual |
◆ MatchesCondition() [2/2]
| abstract bool Barotrauma.Abilities.AbilityCondition.MatchesCondition |
( |
AbilityObject |
abilityObject | ) |
|
|
pure virtual |
◆ ParseTargetTypes()
| List<TargetType> Barotrauma.Abilities.AbilityCondition.ParseTargetTypes |
( |
string[] |
targetTypeStrings | ) |
|
|
protected |
◆ character
| Character Barotrauma.Abilities.AbilityCondition.character |
|
protected |
◆ characterTalent
◆ invert
| bool Barotrauma.Abilities.AbilityCondition.invert |
|
protected |
◆ AllowClientSimulation
| virtual bool Barotrauma.Abilities.AbilityCondition.AllowClientSimulation |
|
get |