Barotrauma Client Doc
Barotrauma.Abilities.CharacterAbilityApplyForce Class Reference
Inheritance diagram for Barotrauma.Abilities.CharacterAbilityApplyForce:
Barotrauma.Abilities.CharacterAbility

Public Member Functions

 CharacterAbilityApplyForce (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
- Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
 CharacterAbility (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
bool IsViable ()
 
virtual void InitializeAbility (bool addingFirstTime)
 
virtual void UpdateCharacterAbility (bool conditionsMatched, float timeSinceLastUpdate)
 
void ApplyAbilityEffect (AbilityObject abilityObject)
 

Protected Member Functions

override void ApplyEffect ()
 
- Protected Member Functions inherited from Barotrauma.Abilities.CharacterAbility
virtual void VerifyState (bool conditionsMatched, float timeSinceLastUpdate)
 
virtual void ApplyEffect (AbilityObject abilityObject)
 
void LogAbilityObjectMismatch ()
 

Properties

override bool AppliesEffectOnIntervalUpdate [get]
 
- Properties inherited from Barotrauma.Abilities.CharacterAbility
CharacterAbilityGroup CharacterAbilityGroup [get]
 
CharacterTalent CharacterTalent [get]
 
Character Character [get]
 
bool RequiresAlive [get]
 
virtual bool AllowClientSimulation [get]
 
virtual bool AppliesEffectOnIntervalUpdate [get]
 
float EffectDeltaTime [get]
 Used primarily for StatusEffects. Default to constant outside interval abilities. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
static CharacterAbility Load (ContentXElement abilityElement, CharacterAbilityGroup characterAbilityGroup, bool errorMessages=true)
 

Detailed Description

Definition at line 8 of file CharacterAbilityApplyForce.cs.

Constructor & Destructor Documentation

◆ CharacterAbilityApplyForce()

Barotrauma.Abilities.CharacterAbilityApplyForce.CharacterAbilityApplyForce ( CharacterAbilityGroup  characterAbilityGroup,
ContentXElement  abilityElement 
)

Definition at line 18 of file CharacterAbilityApplyForce.cs.

Member Function Documentation

◆ ApplyEffect()

override void Barotrauma.Abilities.CharacterAbilityApplyForce.ApplyEffect ( )
protectedvirtual

Reimplemented from Barotrauma.Abilities.CharacterAbility.

Definition at line 39 of file CharacterAbilityApplyForce.cs.

Property Documentation

◆ AppliesEffectOnIntervalUpdate

override bool Barotrauma.Abilities.CharacterAbilityApplyForce.AppliesEffectOnIntervalUpdate
get

Definition at line 17 of file CharacterAbilityApplyForce.cs.