Barotrauma Client Doc
Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAllies Class Reference
Inheritance diagram for Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAllies:
Barotrauma.Abilities.CharacterAbilityApplyStatusEffects Barotrauma.Abilities.CharacterAbility

Public Member Functions

 CharacterAbilityApplyStatusEffectsToAllies (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
- Public Member Functions inherited from Barotrauma.Abilities.CharacterAbilityApplyStatusEffects
 CharacterAbilityApplyStatusEffects (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
- Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
 CharacterAbility (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
bool IsViable ()
 
virtual void InitializeAbility (bool addingFirstTime)
 
virtual void UpdateCharacterAbility (bool conditionsMatched, float timeSinceLastUpdate)
 
void ApplyAbilityEffect (AbilityObject abilityObject)
 

Protected Member Functions

override void ApplyEffect ()
 
override void ApplyEffect (AbilityObject abilityObject)
 
- Protected Member Functions inherited from Barotrauma.Abilities.CharacterAbilityApplyStatusEffects
void ApplyEffectSpecific (Character targetCharacter, Limb targetLimb=null)
 
- Protected Member Functions inherited from Barotrauma.Abilities.CharacterAbility
virtual void VerifyState (bool conditionsMatched, float timeSinceLastUpdate)
 
void LogAbilityObjectMismatch ()
 

Properties

override bool AllowClientSimulation [get]
 
- Properties inherited from Barotrauma.Abilities.CharacterAbilityApplyStatusEffects
override bool AppliesEffectOnIntervalUpdate [get]
 
override bool AllowClientSimulation [get]
 
- Properties inherited from Barotrauma.Abilities.CharacterAbility
CharacterAbilityGroup CharacterAbilityGroup [get]
 
CharacterTalent CharacterTalent [get]
 
Character Character [get]
 
bool RequiresAlive [get]
 
virtual bool AllowClientSimulation [get]
 
virtual bool AppliesEffectOnIntervalUpdate [get]
 
float EffectDeltaTime [get]
 Used primarily for StatusEffects. Default to constant outside interval abilities. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
static CharacterAbility Load (ContentXElement abilityElement, CharacterAbilityGroup characterAbilityGroup, bool errorMessages=true)
 
- Protected Attributes inherited from Barotrauma.Abilities.CharacterAbilityApplyStatusEffects
readonly List< StatusEffectstatusEffects
 

Detailed Description

Definition at line 6 of file CharacterAbilityApplyStatusEffectsToAllies.cs.

Constructor & Destructor Documentation

◆ CharacterAbilityApplyStatusEffectsToAllies()

Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAllies.CharacterAbilityApplyStatusEffectsToAllies ( CharacterAbilityGroup  characterAbilityGroup,
ContentXElement  abilityElement 
)

Member Function Documentation

◆ ApplyEffect() [1/2]

override void Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAllies.ApplyEffect ( )
protectedvirtual

◆ ApplyEffect() [2/2]

override void Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAllies.ApplyEffect ( AbilityObject  abilityObject)
protectedvirtual

Property Documentation

◆ AllowClientSimulation

override bool Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToAllies.AllowClientSimulation
get