Barotrauma Client Doc
Barotrauma.Abilities.CharacterAbilityGivePermanentStat Member List

This is the complete list of members for Barotrauma.Abilities.CharacterAbilityGivePermanentStat, including all inherited members.

AllowClientSimulationBarotrauma.Abilities.CharacterAbilityGivePermanentStat
AppliesEffectOnIntervalUpdateBarotrauma.Abilities.CharacterAbilityGivePermanentStat
ApplyAbilityEffect(AbilityObject abilityObject)Barotrauma.Abilities.CharacterAbility
ApplyEffect(AbilityObject abilityObject)Barotrauma.Abilities.CharacterAbilityGivePermanentStatprotectedvirtual
ApplyEffect()Barotrauma.Abilities.CharacterAbilityGivePermanentStatprotectedvirtual
CharacterBarotrauma.Abilities.CharacterAbility
CharacterAbility(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)Barotrauma.Abilities.CharacterAbility
CharacterAbilityGivePermanentStat(CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)Barotrauma.Abilities.CharacterAbilityGivePermanentStat
CharacterAbilityGroupBarotrauma.Abilities.CharacterAbility
CharacterTalentBarotrauma.Abilities.CharacterAbility
EffectDeltaTimeBarotrauma.Abilities.CharacterAbilityprotected
HandlePlaceholders(PermanentStatPlaceholder placeholder, Identifier original)Barotrauma.Abilities.CharacterAbilityGivePermanentStatstatic
InitializeAbility(bool addingFirstTime)Barotrauma.Abilities.CharacterAbilityGivePermanentStatvirtual
IsViable()Barotrauma.Abilities.CharacterAbility
Load(ContentXElement abilityElement, CharacterAbilityGroup characterAbilityGroup, bool errorMessages=true)Barotrauma.Abilities.CharacterAbilitystatic
LogAbilityObjectMismatch()Barotrauma.Abilities.CharacterAbilityprotected
RequiresAliveBarotrauma.Abilities.CharacterAbility
UpdateCharacterAbility(bool conditionsMatched, float timeSinceLastUpdate)Barotrauma.Abilities.CharacterAbilityvirtual
VerifyState(bool conditionsMatched, float timeSinceLastUpdate)Barotrauma.Abilities.CharacterAbilityprotectedvirtual