Barotrauma Client Doc
Barotrauma.Abilities.CharacterAbilityGivePermanentStat Class Reference
Inheritance diagram for Barotrauma.Abilities.CharacterAbilityGivePermanentStat:
Barotrauma.Abilities.CharacterAbility

Public Member Functions

 CharacterAbilityGivePermanentStat (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
override void InitializeAbility (bool addingFirstTime)
 
- Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
 CharacterAbility (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
bool IsViable ()
 
virtual void UpdateCharacterAbility (bool conditionsMatched, float timeSinceLastUpdate)
 
void ApplyAbilityEffect (AbilityObject abilityObject)
 

Static Public Member Functions

static Identifier HandlePlaceholders (PermanentStatPlaceholder placeholder, Identifier original)
 
- Static Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
static CharacterAbility Load (ContentXElement abilityElement, CharacterAbilityGroup characterAbilityGroup, bool errorMessages=true)
 

Protected Member Functions

override void ApplyEffect (AbilityObject abilityObject)
 
override void ApplyEffect ()
 
- Protected Member Functions inherited from Barotrauma.Abilities.CharacterAbility
virtual void VerifyState (bool conditionsMatched, float timeSinceLastUpdate)
 
void LogAbilityObjectMismatch ()
 

Properties

override bool AllowClientSimulation [get]
 
override bool AppliesEffectOnIntervalUpdate [get]
 
- Properties inherited from Barotrauma.Abilities.CharacterAbility
CharacterAbilityGroup CharacterAbilityGroup [get]
 
CharacterTalent CharacterTalent [get]
 
Character Character [get]
 
bool RequiresAlive [get]
 
virtual bool AllowClientSimulation [get]
 
virtual bool AppliesEffectOnIntervalUpdate [get]
 
float EffectDeltaTime [get]
 Used primarily for StatusEffects. Default to constant outside interval abilities. More...
 

Detailed Description

Definition at line 12 of file CharacterAbilityGivePermanentStat.cs.

Constructor & Destructor Documentation

◆ CharacterAbilityGivePermanentStat()

Barotrauma.Abilities.CharacterAbilityGivePermanentStat.CharacterAbilityGivePermanentStat ( CharacterAbilityGroup  characterAbilityGroup,
ContentXElement  abilityElement 
)

Definition at line 33 of file CharacterAbilityGivePermanentStat.cs.

Member Function Documentation

◆ ApplyEffect() [1/2]

override void Barotrauma.Abilities.CharacterAbilityGivePermanentStat.ApplyEffect ( )
protectedvirtual

Reimplemented from Barotrauma.Abilities.CharacterAbility.

Definition at line 66 of file CharacterAbilityGivePermanentStat.cs.

◆ ApplyEffect() [2/2]

override void Barotrauma.Abilities.CharacterAbilityGivePermanentStat.ApplyEffect ( AbilityObject  abilityObject)
protectedvirtual

Reimplemented from Barotrauma.Abilities.CharacterAbility.

Definition at line 61 of file CharacterAbilityGivePermanentStat.cs.

◆ HandlePlaceholders()

static Identifier Barotrauma.Abilities.CharacterAbilityGivePermanentStat.HandlePlaceholders ( PermanentStatPlaceholder  placeholder,
Identifier  original 
)
static

Definition at line 101 of file CharacterAbilityGivePermanentStat.cs.

◆ InitializeAbility()

override void Barotrauma.Abilities.CharacterAbilityGivePermanentStat.InitializeAbility ( bool  addingFirstTime)
virtual

Reimplemented from Barotrauma.Abilities.CharacterAbility.

Definition at line 53 of file CharacterAbilityGivePermanentStat.cs.

Property Documentation

◆ AllowClientSimulation

override bool Barotrauma.Abilities.CharacterAbilityGivePermanentStat.AllowClientSimulation
get

Definition at line 30 of file CharacterAbilityGivePermanentStat.cs.

◆ AppliesEffectOnIntervalUpdate

override bool Barotrauma.Abilities.CharacterAbilityGivePermanentStat.AppliesEffectOnIntervalUpdate
get

Definition at line 31 of file CharacterAbilityGivePermanentStat.cs.