Barotrauma Client Doc
Barotrauma.Abilities.CharacterAbilityModifyStat Class Reference
Inheritance diagram for Barotrauma.Abilities.CharacterAbilityModifyStat:
Barotrauma.Abilities.CharacterAbility

Public Member Functions

 CharacterAbilityModifyStat (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
override void InitializeAbility (bool addingFirstTime)
 
- Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
 CharacterAbility (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
bool IsViable ()
 
virtual void UpdateCharacterAbility (bool conditionsMatched, float timeSinceLastUpdate)
 
void ApplyAbilityEffect (AbilityObject abilityObject)
 

Protected Member Functions

override void VerifyState (bool conditionsMatched, float timeSinceLastUpdate)
 
- Protected Member Functions inherited from Barotrauma.Abilities.CharacterAbility
virtual void ApplyEffect ()
 
virtual void ApplyEffect (AbilityObject abilityObject)
 
void LogAbilityObjectMismatch ()
 

Properties

override bool AllowClientSimulation [get]
 
- Properties inherited from Barotrauma.Abilities.CharacterAbility
CharacterAbilityGroup CharacterAbilityGroup [get]
 
CharacterTalent CharacterTalent [get]
 
Character Character [get]
 
bool RequiresAlive [get]
 
virtual bool AllowClientSimulation [get]
 
virtual bool AppliesEffectOnIntervalUpdate [get]
 
float EffectDeltaTime [get]
 Used primarily for StatusEffects. Default to constant outside interval abilities. More...
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
static CharacterAbility Load (ContentXElement abilityElement, CharacterAbilityGroup characterAbilityGroup, bool errorMessages=true)
 

Detailed Description

Definition at line 3 of file CharacterAbilityModifyStat.cs.

Constructor & Destructor Documentation

◆ CharacterAbilityModifyStat()

Barotrauma.Abilities.CharacterAbilityModifyStat.CharacterAbilityModifyStat ( CharacterAbilityGroup  characterAbilityGroup,
ContentXElement  abilityElement 
)

Definition at line 10 of file CharacterAbilityModifyStat.cs.

Member Function Documentation

◆ InitializeAbility()

override void Barotrauma.Abilities.CharacterAbilityModifyStat.InitializeAbility ( bool  addingFirstTime)
virtual

Reimplemented from Barotrauma.Abilities.CharacterAbility.

Definition at line 16 of file CharacterAbilityModifyStat.cs.

◆ VerifyState()

override void Barotrauma.Abilities.CharacterAbilityModifyStat.VerifyState ( bool  conditionsMatched,
float  timeSinceLastUpdate 
)
protectedvirtual

Reimplemented from Barotrauma.Abilities.CharacterAbility.

Definition at line 21 of file CharacterAbilityModifyStat.cs.

Property Documentation

◆ AllowClientSimulation

override bool Barotrauma.Abilities.CharacterAbilityModifyStat.AllowClientSimulation
get

Definition at line 8 of file CharacterAbilityModifyStat.cs.