Barotrauma Client Doc
Barotrauma.Abilities.CharacterAbilityRegenerateLoot Class Reference
Inheritance diagram for Barotrauma.Abilities.CharacterAbilityRegenerateLoot:
Barotrauma.Abilities.CharacterAbility

Public Member Functions

 CharacterAbilityRegenerateLoot (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
- Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
 CharacterAbility (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement)
 
bool IsViable ()
 
virtual void InitializeAbility (bool addingFirstTime)
 
virtual void UpdateCharacterAbility (bool conditionsMatched, float timeSinceLastUpdate)
 
void ApplyAbilityEffect (AbilityObject abilityObject)
 

Protected Member Functions

override void ApplyEffect (AbilityObject abilityObject)
 
- Protected Member Functions inherited from Barotrauma.Abilities.CharacterAbility
virtual void VerifyState (bool conditionsMatched, float timeSinceLastUpdate)
 
virtual void ApplyEffect ()
 
void LogAbilityObjectMismatch ()
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility
static CharacterAbility Load (ContentXElement abilityElement, CharacterAbilityGroup characterAbilityGroup, bool errorMessages=true)
 
- Properties inherited from Barotrauma.Abilities.CharacterAbility
CharacterAbilityGroup CharacterAbilityGroup [get]
 
CharacterTalent CharacterTalent [get]
 
Character Character [get]
 
bool RequiresAlive [get]
 
virtual bool AllowClientSimulation [get]
 
virtual bool AppliesEffectOnIntervalUpdate [get]
 
float EffectDeltaTime [get]
 Used primarily for StatusEffects. Default to constant outside interval abilities. More...
 

Detailed Description

Definition at line 6 of file CharacterAbilityRegenerateLoot.cs.

Constructor & Destructor Documentation

◆ CharacterAbilityRegenerateLoot()

Barotrauma.Abilities.CharacterAbilityRegenerateLoot.CharacterAbilityRegenerateLoot ( CharacterAbilityGroup  characterAbilityGroup,
ContentXElement  abilityElement 
)

Definition at line 26 of file CharacterAbilityRegenerateLoot.cs.

Member Function Documentation

◆ ApplyEffect()

override void Barotrauma.Abilities.CharacterAbilityRegenerateLoot.ApplyEffect ( AbilityObject  abilityObject)
protectedvirtual

Reimplemented from Barotrauma.Abilities.CharacterAbility.

Definition at line 32 of file CharacterAbilityRegenerateLoot.cs.