Barotrauma Client Doc
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Public Member Functions | |
CharacterAbilityTandemFire (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) | |
Public Member Functions inherited from Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToNearestAlly | |
CharacterAbilityApplyStatusEffectsToNearestAlly (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) | |
Public Member Functions inherited from Barotrauma.Abilities.CharacterAbilityApplyStatusEffects | |
CharacterAbilityApplyStatusEffects (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) | |
Public Member Functions inherited from Barotrauma.Abilities.CharacterAbility | |
CharacterAbility (CharacterAbilityGroup characterAbilityGroup, ContentXElement abilityElement) | |
bool | IsViable () |
virtual void | InitializeAbility (bool addingFirstTime) |
virtual void | UpdateCharacterAbility (bool conditionsMatched, float timeSinceLastUpdate) |
void | ApplyAbilityEffect (AbilityObject abilityObject) |
Protected Member Functions | |
override void | ApplyEffect () |
Protected Member Functions inherited from Barotrauma.Abilities.CharacterAbilityApplyStatusEffects | |
void | ApplyEffectSpecific (Character targetCharacter, Limb targetLimb=null) |
override void | ApplyEffect (AbilityObject abilityObject) |
Protected Member Functions inherited from Barotrauma.Abilities.CharacterAbility | |
virtual void | VerifyState (bool conditionsMatched, float timeSinceLastUpdate) |
void | LogAbilityObjectMismatch () |
Definition at line 5 of file CharacterAbilityTandemFire.cs.
Barotrauma.Abilities.CharacterAbilityTandemFire.CharacterAbilityTandemFire | ( | CharacterAbilityGroup | characterAbilityGroup, |
ContentXElement | abilityElement | ||
) |
Definition at line 9 of file CharacterAbilityTandemFire.cs.
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protectedvirtual |
Reimplemented from Barotrauma.Abilities.CharacterAbilityApplyStatusEffectsToNearestAlly.
Definition at line 14 of file CharacterAbilityTandemFire.cs.