Barotrauma Client Doc
Barotrauma.ActiveTeamChange Class Reference

Public Types

enum class  TeamChangePriorities { Base , Willful , Absolute }
 

Public Member Functions

 ActiveTeamChange (CharacterTeamType desiredTeamId, TeamChangePriorities teamChangePriority, bool aggressiveBehavior=false)
 

Properties

CharacterTeamType DesiredTeamId [get]
 
TeamChangePriorities TeamChangePriority [get]
 
bool AggressiveBehavior [get]
 

Detailed Description

Member Enumeration Documentation

◆ TeamChangePriorities

Enumerator
Base 
Willful 
Absolute 

Definition at line 5527 of file BarotraumaShared/SharedSource/Characters/Character.cs.

Constructor & Destructor Documentation

◆ ActiveTeamChange()

Barotrauma.ActiveTeamChange.ActiveTeamChange ( CharacterTeamType  desiredTeamId,
TeamChangePriorities  teamChangePriority,
bool  aggressiveBehavior = false 
)

Property Documentation

◆ AggressiveBehavior

bool Barotrauma.ActiveTeamChange.AggressiveBehavior
get

◆ DesiredTeamId

CharacterTeamType Barotrauma.ActiveTeamChange.DesiredTeamId
get

◆ TeamChangePriority

TeamChangePriorities Barotrauma.ActiveTeamChange.TeamChangePriority
get