Definition at line 6 of file BackgroundCreaturePrefab.cs.
◆ BackgroundCreaturePrefab()
| Barotrauma.BackgroundCreaturePrefab.BackgroundCreaturePrefab |
( |
ContentXElement |
element | ) |
|
◆ GetCommonness()
◆ Config
| readonly XElement Barotrauma.BackgroundCreaturePrefab.Config |
◆ DeformableSprite
◆ Name
| readonly string Barotrauma.BackgroundCreaturePrefab.Name |
◆ OverrideCommonness
| Dictionary<Identifier, float> Barotrauma.BackgroundCreaturePrefab.OverrideCommonness = new Dictionary<Identifier, float>() |
Overrides the commonness of the object in a specific level type. Key = name of the level type, value = commonness in that level type.
Definition at line 68 of file BackgroundCreaturePrefab.cs.
◆ Sprite
| readonly Sprite Barotrauma.BackgroundCreaturePrefab.Sprite |
◆ Commonness
| float Barotrauma.BackgroundCreaturePrefab.Commonness |
|
get |
◆ DisableFlipping
| bool Barotrauma.BackgroundCreaturePrefab.DisableFlipping |
|
get |
◆ DisableRotation
| bool Barotrauma.BackgroundCreaturePrefab.DisableRotation |
|
get |
◆ FlashDuration
| float Barotrauma.BackgroundCreaturePrefab.FlashDuration |
|
get |
◆ FlashInterval
| float Barotrauma.BackgroundCreaturePrefab.FlashInterval |
|
get |
◆ MaxCount
| int Barotrauma.BackgroundCreaturePrefab.MaxCount |
|
get |
◆ MaxDepth
| float Barotrauma.BackgroundCreaturePrefab.MaxDepth |
|
get |
◆ MinDepth
| float Barotrauma.BackgroundCreaturePrefab.MinDepth |
|
get |
◆ Scale
| float Barotrauma.BackgroundCreaturePrefab.Scale |
|
get |
◆ Speed
| float Barotrauma.BackgroundCreaturePrefab.Speed |
|
get |
◆ SwarmCohesion
| float Barotrauma.BackgroundCreaturePrefab.SwarmCohesion |
|
get |
◆ SwarmMax
| int Barotrauma.BackgroundCreaturePrefab.SwarmMax |
|
get |
◆ SwarmMin
| int Barotrauma.BackgroundCreaturePrefab.SwarmMin |
|
get |
◆ SwarmRadius
| float Barotrauma.BackgroundCreaturePrefab.SwarmRadius |
|
get |
◆ WanderAmount
| float Barotrauma.BackgroundCreaturePrefab.WanderAmount |
|
get |
◆ WanderZAmount
| float Barotrauma.BackgroundCreaturePrefab.WanderZAmount |
|
get |