Definition at line 6 of file BackgroundCreaturePrefab.cs.
◆ BackgroundCreaturePrefab()
Barotrauma.BackgroundCreaturePrefab.BackgroundCreaturePrefab |
( |
ContentXElement |
element | ) |
|
◆ GetCommonness()
◆ Config
readonly XElement Barotrauma.BackgroundCreaturePrefab.Config |
◆ DeformableSprite
◆ Name
readonly string Barotrauma.BackgroundCreaturePrefab.Name |
◆ OverrideCommonness
Dictionary<Identifier, float> Barotrauma.BackgroundCreaturePrefab.OverrideCommonness = new Dictionary<Identifier, float>() |
Overrides the commonness of the object in a specific level type. Key = name of the level type, value = commonness in that level type.
Definition at line 68 of file BackgroundCreaturePrefab.cs.
◆ Sprite
readonly Sprite Barotrauma.BackgroundCreaturePrefab.Sprite |
◆ Commonness
float Barotrauma.BackgroundCreaturePrefab.Commonness |
|
get |
◆ DisableFlipping
bool Barotrauma.BackgroundCreaturePrefab.DisableFlipping |
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get |
◆ DisableRotation
bool Barotrauma.BackgroundCreaturePrefab.DisableRotation |
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get |
◆ FlashDuration
float Barotrauma.BackgroundCreaturePrefab.FlashDuration |
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get |
◆ FlashInterval
float Barotrauma.BackgroundCreaturePrefab.FlashInterval |
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get |
◆ MaxCount
int Barotrauma.BackgroundCreaturePrefab.MaxCount |
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get |
◆ MaxDepth
float Barotrauma.BackgroundCreaturePrefab.MaxDepth |
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get |
◆ MinDepth
float Barotrauma.BackgroundCreaturePrefab.MinDepth |
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get |
◆ Scale
float Barotrauma.BackgroundCreaturePrefab.Scale |
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get |
◆ Speed
float Barotrauma.BackgroundCreaturePrefab.Speed |
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get |
◆ SwarmCohesion
float Barotrauma.BackgroundCreaturePrefab.SwarmCohesion |
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get |
◆ SwarmMax
int Barotrauma.BackgroundCreaturePrefab.SwarmMax |
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get |
◆ SwarmMin
int Barotrauma.BackgroundCreaturePrefab.SwarmMin |
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get |
◆ SwarmRadius
float Barotrauma.BackgroundCreaturePrefab.SwarmRadius |
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get |
◆ WanderAmount
float Barotrauma.BackgroundCreaturePrefab.WanderAmount |
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get |
◆ WanderZAmount
float Barotrauma.BackgroundCreaturePrefab.WanderZAmount |
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get |