Definition at line 7 of file CameraTransition.cs.
◆ CameraTransition()
| Barotrauma.CameraTransition.CameraTransition |
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ISpatialEntity |
targetEntity, |
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Camera |
cam, |
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Alignment? |
cameraStartPos, |
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Alignment? |
cameraEndPos, |
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bool |
fadeOut = true, |
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bool |
losFadeIn = false, |
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float |
waitDuration = 0f, |
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float |
panDuration = 10.0f, |
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float? |
startZoom = null, |
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float? |
endZoom = null |
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) |
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◆ Stop()
| void Barotrauma.CameraTransition.Stop |
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| ) |
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◆ AllowInterrupt
| bool Barotrauma.CameraTransition.AllowInterrupt = false |
◆ AssignedCamera
| Camera Barotrauma.CameraTransition.AssignedCamera |
◆ EndWaitDuration
| float Barotrauma.CameraTransition.EndWaitDuration = 0.1f |
◆ FadeOut
| readonly bool Barotrauma.CameraTransition.FadeOut |
◆ LosFadeIn
| readonly bool Barotrauma.CameraTransition.LosFadeIn |
◆ PanDuration
| readonly float Barotrauma.CameraTransition.PanDuration |
◆ RemoveControlFromCharacter
| bool Barotrauma.CameraTransition.RemoveControlFromCharacter = true |
◆ RunWhilePaused
| bool Barotrauma.CameraTransition.RunWhilePaused = true |
◆ WaitDuration
| readonly float Barotrauma.CameraTransition.WaitDuration |
◆ Running
| bool Barotrauma.CameraTransition.Running |
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get |