◆ AddToGUIUpdateList()
static void Barotrauma.CharacterHUD.AddToGUIUpdateList |
( |
Character |
character | ) |
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static |
◆ ClearBossProgressBars()
static void Barotrauma.CharacterHUD.ClearBossProgressBars |
( |
| ) |
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static |
◆ Draw()
static void Barotrauma.CharacterHUD.Draw |
( |
SpriteBatch |
spriteBatch, |
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Character |
character, |
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Camera |
cam |
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) |
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static |
◆ GetCachedHudText()
◆ MouseOnCharacterPortrait()
static bool Barotrauma.CharacterHUD.MouseOnCharacterPortrait |
( |
| ) |
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static |
◆ ShouldDrawInventory()
static bool Barotrauma.CharacterHUD.ShouldDrawInventory |
( |
Character |
character | ) |
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static |
◆ ShowBossHealthBar()
static void Barotrauma.CharacterHUD.ShowBossHealthBar |
( |
Character |
character, |
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float |
damage |
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) |
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static |
◆ ShowMissionProgressBar()
static void Barotrauma.CharacterHUD.ShowMissionProgressBar |
( |
Mission |
mission | ) |
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static |
◆ Update()
static void Barotrauma.CharacterHUD.Update |
( |
float |
deltaTime, |
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Character |
character, |
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Camera |
cam |
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) |
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static |
◆ UpdateBossProgressBars()
static void Barotrauma.CharacterHUD.UpdateBossProgressBars |
( |
float |
deltaTime | ) |
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static |
◆ HUDFrame
GUIFrame Barotrauma.CharacterHUD.HUDFrame |
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staticget |
◆ IsCampaignInterfaceOpen
bool Barotrauma.CharacterHUD.IsCampaignInterfaceOpen |
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staticget |
◆ RecreateHudTexts
bool Barotrauma.CharacterHUD.RecreateHudTexts = true |
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staticgetset |