Barotrauma Client Doc
Barotrauma.CharacterHealth.DamageOverlayPrefab Class Reference
Inheritance diagram for Barotrauma.CharacterHealth.DamageOverlayPrefab:
Barotrauma.Prefab

Public Member Functions

 DamageOverlayPrefab (ContentXElement element, AfflictionsFile file)
 
override void Dispose ()
 
- Public Member Functions inherited from Barotrauma.Prefab
 Prefab (ContentFile file, Identifier identifier)
 
 Prefab (ContentFile file, ContentXElement element)
 

Public Attributes

readonly Sprite DamageOverlay
 
- Public Attributes inherited from Barotrauma.Prefab
readonly Identifier Identifier
 
readonly ContentFile ContentFile
 

Static Public Attributes

static readonly PrefabSelector< DamageOverlayPrefabPrefabs = new PrefabSelector<DamageOverlayPrefab>()
 
- Static Public Attributes inherited from Barotrauma.Prefab
static readonly ImmutableHashSet< Type > Types
 

Additional Inherited Members

- Static Public Member Functions inherited from Barotrauma.Prefab
static void DisallowCallFromConstructor ()
 
- Protected Member Functions inherited from Barotrauma.Prefab
virtual Identifier DetermineIdentifier (XElement element)
 
- Properties inherited from Barotrauma.Prefab
ContentPackageContentPackage [get]
 
ContentPath FilePath [get]
 

Detailed Description

Constructor & Destructor Documentation

◆ DamageOverlayPrefab()

Barotrauma.CharacterHealth.DamageOverlayPrefab.DamageOverlayPrefab ( ContentXElement  element,
AfflictionsFile  file 
)

Member Function Documentation

◆ Dispose()

override void Barotrauma.CharacterHealth.DamageOverlayPrefab.Dispose ( )
virtual

Member Data Documentation

◆ DamageOverlay

readonly Sprite Barotrauma.CharacterHealth.DamageOverlayPrefab.DamageOverlay

◆ Prefabs

readonly PrefabSelector<DamageOverlayPrefab> Barotrauma.CharacterHealth.DamageOverlayPrefab.Prefabs = new PrefabSelector<DamageOverlayPrefab>()
static