Definition at line 928 of file CharacterParams.cs.
◆ SubParam()
◆ AddToEditor()
virtual void Barotrauma.CharacterParams.SubParam.AddToEditor |
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ParamsEditor |
editor, |
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bool |
recursive = true , |
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int |
space = 0 , |
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GUIFont |
titleFont = null |
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) |
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virtual |
◆ CreateElement()
ContentXElement Barotrauma.CharacterParams.SubParam.CreateElement |
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string |
name, |
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params object[] |
attrs |
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) |
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protected |
◆ Deserialize()
virtual bool Barotrauma.CharacterParams.SubParam.Deserialize |
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bool |
recursive = true | ) |
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virtual |
◆ RemoveSubParam< T >()
bool Barotrauma.CharacterParams.SubParam.RemoveSubParam< T > |
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T |
subParam, |
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IList< T > |
collection = null |
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) |
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protected |
◆ Reset()
virtual void Barotrauma.CharacterParams.SubParam.Reset |
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| ) |
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virtual |
◆ Serialize()
virtual bool Barotrauma.CharacterParams.SubParam.Serialize |
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bool |
recursive = true | ) |
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virtual |
◆ Character
◆ Element
◆ Name
virtual string Barotrauma.CharacterParams.SubParam.Name |
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getset |
◆ SerializableEntityEditor
◆ SerializableProperties
◆ SubParams
List<SubParam> Barotrauma.CharacterParams.SubParam.SubParams = new List<SubParam>() |
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getset |