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Barotrauma Client Doc
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Public Types | |
| enum class | SoundType { Idle , Attack , Die , Damage , Happy , Unhappy } |
Public Member Functions | |
| CharacterSound (CharacterParams.SoundParams soundParams) | |
Public Attributes | |
| readonly CharacterParams.SoundParams | Params |
Properties | |
| SoundType | Type [get] |
| ImmutableHashSet< Identifier > | TagSet [get] |
| float | Volume [get] |
| float | Range [get] |
| Sound | Sound [get] |
| bool | IgnoreMuffling [get] |
Definition at line 6 of file CharacterSound.cs.
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strong |
| Enumerator | |
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| Idle | |
| Attack | |
| Die | |
| Damage | |
| Happy | |
| Unhappy | |
Definition at line 8 of file CharacterSound.cs.
| Barotrauma.CharacterSound.CharacterSound | ( | CharacterParams.SoundParams | soundParams | ) |
Definition at line 24 of file CharacterSound.cs.
| readonly CharacterParams.SoundParams Barotrauma.CharacterSound.Params |
Definition at line 14 of file CharacterSound.cs.
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get |
Definition at line 22 of file CharacterSound.cs.
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get |
Definition at line 19 of file CharacterSound.cs.
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get |
Definition at line 20 of file CharacterSound.cs.
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get |
Definition at line 17 of file CharacterSound.cs.
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get |
Definition at line 16 of file CharacterSound.cs.
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get |
Definition at line 18 of file CharacterSound.cs.