Barotrauma Client Doc
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Public Types | |
enum class | SoundType { Idle , Attack , Die , Damage , Happy , Unhappy } |
Public Member Functions | |
CharacterSound (CharacterParams.SoundParams soundParams) | |
Public Attributes | |
readonly CharacterParams.SoundParams | Params |
Properties | |
SoundType | Type [get] |
ImmutableHashSet< Identifier > | TagSet [get] |
float | Volume [get] |
float | Range [get] |
Sound | Sound [get] |
bool | IgnoreMuffling [get] |
Definition at line 6 of file CharacterSound.cs.
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strong |
Enumerator | |
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Idle | |
Attack | |
Die | |
Damage | |
Happy | |
Unhappy |
Definition at line 8 of file CharacterSound.cs.
Barotrauma.CharacterSound.CharacterSound | ( | CharacterParams.SoundParams | soundParams | ) |
Definition at line 24 of file CharacterSound.cs.
readonly CharacterParams.SoundParams Barotrauma.CharacterSound.Params |
Definition at line 14 of file CharacterSound.cs.
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get |
Definition at line 22 of file CharacterSound.cs.
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get |
Definition at line 19 of file CharacterSound.cs.
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get |
Definition at line 20 of file CharacterSound.cs.
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get |
Definition at line 17 of file CharacterSound.cs.
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get |
Definition at line 16 of file CharacterSound.cs.
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get |
Definition at line 18 of file CharacterSound.cs.